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[12718m] Updated structure SMSG_SET_PROFICIENCY and opcodes, Thanks ProjectSkyfire
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2 changed files with 4 additions and 4 deletions
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@ -19958,8 +19958,8 @@ template float Player::ApplySpellMod<float>(uint32 spellId, SpellModOp op, float
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// send Proficiency
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void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
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{
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WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
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data << uint8(itemClass) << uint32(itemSubclassMask);
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WorldPacket data(SMSG_SET_PROFICIENCY, 4 + 1);
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data << uint32(itemSubclassMask) << uint8(itemClass) ;
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GetSession()->SendPacket(&data);
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}
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