diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 904c9c9ca..ef3139f75 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1301,6 +1301,7 @@ bool Creature::LoadFromDB(uint32 guidlow, Map* map) m_respawnradius = data->spawndist; m_respawnDelay = data->spawntimesecs; + m_corpseDelay = std::min(m_respawnDelay * 9 / 10, m_corpseDelay); // set corpse delay to 90% of the respawn delay m_isDeadByDefault = data->is_dead; m_deathState = m_isDeadByDefault ? DEAD : ALIVE; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 2195ff17e..4a788da1c 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "12576" + #define REVISION_NR "12577" #endif // __REVISION_NR_H__