mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 01:37:00 +00:00
[10211] Fix aura procs for spells with auras that can't trigger
This commit is contained in:
parent
63ea8bbf4b
commit
f37c73e255
4 changed files with 309 additions and 295 deletions
|
|
@ -9526,8 +9526,15 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(*this.*AuraProcHandler[auraModifier->m_auraname])(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
SpellAuraProcResult procResult = (*this.*AuraProcHandler[auraModifier->m_auraname])(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown);
|
||||||
procSuccess = false;
|
switch (procResult)
|
||||||
|
{
|
||||||
|
case SPELL_AURA_PROC_CANT_TRIGGER:
|
||||||
|
continue;
|
||||||
|
case SPELL_AURA_PROC_FAILED:
|
||||||
|
procSuccess = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
anyAuraProc = true;
|
anyAuraProc = true;
|
||||||
triggeredByAura->SetInUse(false);
|
triggeredByAura->SetInUse(false);
|
||||||
|
|
|
||||||
|
|
@ -932,7 +932,14 @@ struct SpellPeriodicAuraLogInfo
|
||||||
|
|
||||||
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
|
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
|
||||||
|
|
||||||
typedef bool(Unit::*pAuraProcHandler)(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
enum SpellAuraProcResult
|
||||||
|
{
|
||||||
|
SPELL_AURA_PROC_OK = 0, // proc was processed, will remove charges
|
||||||
|
SPELL_AURA_PROC_FAILED = 1, // proc failed - if at least one aura failed the proc, charges won't be taken
|
||||||
|
SPELL_AURA_PROC_CANT_TRIGGER = 2 // aura can't trigger - skip charges taking, move to next aura if exists
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef SpellAuraProcResult(Unit::*pAuraProcHandler)(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
extern pAuraProcHandler AuraProcHandler[TOTAL_AURAS];
|
extern pAuraProcHandler AuraProcHandler[TOTAL_AURAS];
|
||||||
|
|
||||||
#define MAX_DECLINED_NAME_CASES 5
|
#define MAX_DECLINED_NAME_CASES 5
|
||||||
|
|
@ -1762,30 +1769,30 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
||||||
|
|
||||||
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, SpellAuraHolder* holder, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, SpellProcEventEntry const*& spellProcEvent );
|
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, SpellAuraHolder* holder, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, SpellProcEventEntry const*& spellProcEvent );
|
||||||
// Aura proc handlers
|
// Aura proc handlers
|
||||||
bool HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleProcTriggerSpellAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleProcTriggerSpellAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleProcTriggerDamageAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleProcTriggerDamageAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleMendingAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleMendingAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleModCastingSpeedNotStackAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleModCastingSpeedNotStackAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleReflectSpellsSchoolAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleReflectSpellsSchoolAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleModPowerCostSchoolAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleModPowerCostSchoolAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleMechanicImmuneResistanceAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleMechanicImmuneResistanceAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleModDamageFromCasterAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleModDamageFromCasterAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleMaelstromWeaponAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleMaelstromWeaponAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleAddPctModifierAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleAddPctModifierAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleModDamagePercentDoneAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
SpellAuraProcResult HandleModDamagePercentDoneAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||||
bool HandleNULLProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
SpellAuraProcResult HandleNULLProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
||||||
{
|
{
|
||||||
// no proc handler for this aura type
|
// no proc handler for this aura type
|
||||||
return true;
|
return SPELL_AURA_PROC_OK;
|
||||||
}
|
}
|
||||||
bool HandleCantTrigger(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
SpellAuraProcResult HandleCantTrigger(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
||||||
{
|
{
|
||||||
// this aura type can't proc
|
// this aura type can't proc
|
||||||
return false;
|
return SPELL_AURA_PROC_CANT_TRIGGER;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetLastManaUse()
|
void SetLastManaUse()
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,4 +1,4 @@
|
||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "10210"
|
#define REVISION_NR "10211"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue