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[11973] Various Cleanups
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
parent
c243c42c3c
commit
f3f3349661
50 changed files with 153 additions and 134 deletions
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@ -1739,7 +1739,7 @@ bool ChatHandler::HandleNpcAddMoveCommand(char* args)
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{
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pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
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pCreature->GetMotionMaster()->Initialize();
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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pCreature->SetDeathState(JUST_DIED);
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pCreature->Respawn();
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@ -1925,7 +1925,7 @@ bool ChatHandler::HandleNpcMoveCommand(char* args)
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}
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pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
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pCreature->GetMotionMaster()->Initialize();
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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pCreature->SetDeathState(JUST_DIED);
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pCreature->Respawn();
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@ -2019,7 +2019,7 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
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{
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pCreature->SetDefaultMovementType(move_type);
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pCreature->GetMotionMaster()->Initialize();
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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pCreature->SetDeathState(JUST_DIED);
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pCreature->Respawn();
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@ -2128,7 +2128,7 @@ bool ChatHandler::HandleNpcSpawnDistCommand(char* args)
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pCreature->SetRespawnRadius((float)option);
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pCreature->SetDefaultMovementType(mtype);
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pCreature->GetMotionMaster()->Initialize();
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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pCreature->SetDeathState(JUST_DIED);
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pCreature->Respawn();
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@ -2221,10 +2221,11 @@ bool ChatHandler::HandleNpcUnFollowCommand(char* /*args*/)
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bool ChatHandler::HandleNpcTameCommand(char* /*args*/)
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{
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Creature *creatureTarget = getSelectedCreature ();
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if (!creatureTarget || creatureTarget->IsPet ())
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if (!creatureTarget || creatureTarget->IsPet())
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{
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PSendSysMessage (LANG_SELECT_CREATURE);
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SetSentErrorMessage (true);
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PSendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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@ -2987,7 +2988,7 @@ bool ChatHandler::HandleWpAddCommand(char* args)
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{
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target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
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target->GetMotionMaster()->Initialize();
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if (target->isAlive()) // dead creature will reset movement generator at respawn
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if (target->isAlive()) // dead creature will reset movement generator at respawn
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{
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target->SetDeathState(JUST_DIED);
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target->Respawn();
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@ -3207,7 +3208,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
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if (npcCreature)
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{
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npcCreature->GetMotionMaster()->Initialize();
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if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
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if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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npcCreature->SetDeathState(JUST_DIED);
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npcCreature->Respawn();
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@ -3287,7 +3288,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
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delete result2;
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}
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npcCreature->GetMotionMaster()->Initialize();
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if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
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if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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npcCreature->SetDeathState(JUST_DIED);
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npcCreature->Respawn();
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@ -3351,7 +3352,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
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if (npcCreature)
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{
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npcCreature->GetMotionMaster()->Initialize();
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if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
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if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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npcCreature->SetDeathState(JUST_DIED);
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npcCreature->Respawn();
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@ -3385,7 +3386,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
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{
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npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
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npcCreature->GetMotionMaster()->Initialize();
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if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
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if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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npcCreature->SetDeathState(JUST_DIED);
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npcCreature->Respawn();
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