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[6938] Better check for skipping triggred spells at .learn all_myspell command use.
This not solve all cases unexpected spell learning for class but result a lot better including avoid known examples problematic spells learned early.
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parent
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commit
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2 changed files with 5 additions and 3 deletions
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@ -1715,6 +1715,10 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
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if(!spellInfo)
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if(!spellInfo)
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continue;
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continue;
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// skip server-side/triggered spells
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if(spellInfo->spellLevel==0)
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continue;
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// skip wrong class/race skills
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// skip wrong class/race skills
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if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
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if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
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continue;
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continue;
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@ -1723,8 +1727,6 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
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if( spellInfo->SpellFamilyName != family)
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if( spellInfo->SpellFamilyName != family)
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continue;
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continue;
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//TODO: skip triggered spells
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// skip spells with first rank learned as talent (and all talents then also)
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// skip spells with first rank learned as talent (and all talents then also)
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uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
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uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
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if(GetTalentSpellCost(first_rank) > 0 )
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if(GetTalentSpellCost(first_rank) > 0 )
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6937"
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#define REVISION_NR "6938"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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