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[8977] Not send npcflag stablemaster to non-hunter player
Also check for player class vs stablemaster flag in GetNPCIfCanInteractWith() Signed-off-by: NoFantasy <nofantasy@nf.no>
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3 changed files with 13 additions and 1 deletions
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@ -2088,6 +2088,12 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
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if (npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
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return NULL;
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if (npcflagmask == UNIT_NPC_FLAG_STABLEMASTER)
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{
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if (getClass() != CLASS_HUNTER)
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return NULL;
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}
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// if a dead unit should be able to talk - the creature must be alive and have special flags
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if (!unit->isAlive())
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return NULL;
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