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[10662] Implement partly item looting
* Not deleted normal item loot at first loot window close. * Save current item loot content to DB for later continue looting. * Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code * Cleanup Player::AutoStoreLoot calls
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21 changed files with 392 additions and 132 deletions
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@ -318,7 +318,7 @@ void AuctionHouseMgr::LoadAuctionItems()
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Item *item = NewItemOrBag(proto);
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if(!item->LoadFromDB(item_guid,0, result))
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if(!item->LoadFromDB(item_guid,0, fields))
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{
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delete item;
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continue;
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