[10662] Implement partly item looting

* Not deleted normal item loot at first loot window close.
* Save current item loot content to DB for later continue looting.
* Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code
* Cleanup Player::AutoStoreLoot calls
This commit is contained in:
VladimirMangos 2010-11-01 00:02:51 +03:00
parent 9a5accf8a9
commit f48e768a70
21 changed files with 392 additions and 132 deletions

View file

@ -94,9 +94,9 @@ void Bag::SaveToDB()
Item::SaveToDB();
}
bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, Field *fields)
{
if(!Item::LoadFromDB(guid, owner_guid, result))
if(!Item::LoadFromDB(guid, owner_guid, fields))
return false;
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)