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[10662] Implement partly item looting
* Not deleted normal item loot at first loot window close. * Save current item loot content to DB for later continue looting. * Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code * Cleanup Player::AutoStoreLoot calls
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21 changed files with 392 additions and 132 deletions
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@ -1302,7 +1302,7 @@ void Aura::TriggerSpell()
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if (!creature->GetCreatureInfo()->SkinLootId)
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return;
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player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
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player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, true);
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creature->ForcedDespawn();
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}
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