[10662] Implement partly item looting

* Not deleted normal item loot at first loot window close.
* Save current item loot content to DB for later continue looting.
* Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code
* Cleanup Player::AutoStoreLoot calls
This commit is contained in:
VladimirMangos 2010-11-01 00:02:51 +03:00
parent 9a5accf8a9
commit f48e768a70
21 changed files with 392 additions and 132 deletions

View file

@ -222,7 +222,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
// locked item
uint32 lockId = proto->LockID;
if(lockId)
if(lockId && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED))
{
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);