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[10662] Implement partly item looting
* Not deleted normal item loot at first loot window close. * Save current item loot content to DB for later continue looting. * Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code * Cleanup Player::AutoStoreLoot calls
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21 changed files with 392 additions and 132 deletions
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@ -222,7 +222,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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// locked item
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uint32 lockId = proto->LockID;
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if(lockId)
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if(lockId && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED))
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{
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LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
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