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Implemented ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE and ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
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4 changed files with 70 additions and 4 deletions
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@ -690,6 +690,15 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
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((Creature*)this)->AI()->KilledUnit(pVictim);
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// achievement stuff
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if ( pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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if(GetTypeId() == TYPEID_UNIT)
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((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
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else if(GetTypeId() == TYPEID_PLAYER)
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((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
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}
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// 10% durability loss on death
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// clean InHateListOf
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if (pVictim->GetTypeId() == TYPEID_PLAYER)
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