[11141] Add use of SpellMod for melee spells as needed, for exaplme, for some talents

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Schmoozerd 2011-02-12 15:14:33 +02:00 committed by Ambal
parent 2bb00743e5
commit f4e8c3d679
2 changed files with 7 additions and 2 deletions

View file

@ -5742,8 +5742,13 @@ SpellCastResult Spell::CheckRange(bool strict)
if (target == m_caster)
return SPELL_CAST_OK;
float range_mod = strict ? 0.0f : 5.0f;
float base = ATTACK_DISTANCE;
if (Player* modOwner = m_caster->GetSpellModOwner())
range_mod += modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, base, this);
// with additional 5 dist for non stricted case (some melee spells have delay in apply
return m_caster->CanReachWithMeleeAttack(target, strict ? 0.0f : 5.0f) ? SPELL_CAST_OK : SPELL_FAILED_OUT_OF_RANGE;
return m_caster->CanReachWithMeleeAttack(target, range_mod) ? SPELL_CAST_OK : SPELL_FAILED_OUT_OF_RANGE;
}
break; // let continue in generic way for no target
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11140"
#define REVISION_NR "11141"
#endif // __REVISION_NR_H__