[11550] Add and use VICTIMSTATE_UNAFFECTED, in relation with HITINFO_MISS

Some code cleanup in addition and add comments for unknown fields in SMSG_ATTACKERSTATEUPDATE packet

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-05-27 13:23:02 +02:00
parent 4bb5fdb53b
commit f533813047
3 changed files with 14 additions and 13 deletions

View file

@ -1403,8 +1403,8 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
damageInfo->resist = 0;
damageInfo->blocked_amount = 0;
damageInfo->TargetState = 0;
damageInfo->HitInfo = 0;
damageInfo->TargetState = VICTIMSTATE_UNAFFECTED;
damageInfo->HitInfo = HITINFO_NORMALSWING;
damageInfo->procAttacker = PROC_FLAG_NONE;
damageInfo->procVictim = PROC_FLAG_NONE;
damageInfo->procEx = PROC_EX_NONE;
@ -1431,7 +1431,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case RANGED_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
damageInfo->HitInfo = 0x08;// test
damageInfo->HitInfo = HITINFO_UNK2; // test (dev note: test what? HitInfo flag possibly not confirmed.)
break;
default:
break;
@ -1482,7 +1482,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case MELEE_HIT_MISS:
{
damageInfo->HitInfo |= HITINFO_MISS;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->TargetState = VICTIMSTATE_UNAFFECTED;
damageInfo->procEx|=PROC_EX_MISS;
damageInfo->damage = 0;
@ -1538,7 +1538,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case MELEE_HIT_DODGE:
damageInfo->TargetState = VICTIMSTATE_DODGE;
damageInfo->procEx|=PROC_EX_DODGE;
damageInfo->procEx |= PROC_EX_DODGE;
damageInfo->cleanDamage += damageInfo->damage;
damageInfo->damage = 0;
break;
@ -5252,14 +5252,15 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
}
data << uint8(damageInfo->TargetState);
data << uint32(0);
data << uint32(0);
data << uint32(0); // unknown, usually seen with -1, 0 and 1000
data << uint32(0); // spell id, seen with heroic strike and disarm as examples.
// HITINFO_NOACTION normally set if spell
if(damageInfo->HitInfo & HITINFO_BLOCK)
data << uint32(damageInfo->blocked_amount);
if(damageInfo->HitInfo & HITINFO_UNK3)
data << uint32(0);
data << uint32(0); // count of some sort?
if(damageInfo->HitInfo & HITINFO_UNK1)
{

View file

@ -206,7 +206,7 @@ enum Swing
enum VictimState
{
VICTIMSTATE_UNKNOWN1 = 0,
VICTIMSTATE_UNAFFECTED = 0, // seen in relation with HITINFO_MISS
VICTIMSTATE_NORMAL = 1,
VICTIMSTATE_DODGE = 2,
VICTIMSTATE_PARRY = 3,

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11549"
#define REVISION_NR "11550"
#endif // __REVISION_NR_H__