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[11550] Add and use VICTIMSTATE_UNAFFECTED, in relation with HITINFO_MISS
Some code cleanup in addition and add comments for unknown fields in SMSG_ATTACKERSTATEUPDATE packet Signed-off-by: NoFantasy <nofantasy@nf.no>
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4bb5fdb53b
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3 changed files with 14 additions and 13 deletions
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@ -1403,8 +1403,8 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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damageInfo->resist = 0;
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damageInfo->blocked_amount = 0;
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damageInfo->TargetState = 0;
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damageInfo->HitInfo = 0;
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damageInfo->TargetState = VICTIMSTATE_UNAFFECTED;
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damageInfo->HitInfo = HITINFO_NORMALSWING;
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damageInfo->procAttacker = PROC_FLAG_NONE;
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damageInfo->procVictim = PROC_FLAG_NONE;
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damageInfo->procEx = PROC_EX_NONE;
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@ -1431,7 +1431,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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case RANGED_ATTACK:
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damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
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damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
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damageInfo->HitInfo = 0x08;// test
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damageInfo->HitInfo = HITINFO_UNK2; // test (dev note: test what? HitInfo flag possibly not confirmed.)
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break;
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default:
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break;
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@ -1482,7 +1482,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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case MELEE_HIT_MISS:
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{
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damageInfo->HitInfo |= HITINFO_MISS;
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damageInfo->TargetState = VICTIMSTATE_NORMAL;
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damageInfo->TargetState = VICTIMSTATE_UNAFFECTED;
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damageInfo->procEx|=PROC_EX_MISS;
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damageInfo->damage = 0;
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@ -1538,7 +1538,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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case MELEE_HIT_DODGE:
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damageInfo->TargetState = VICTIMSTATE_DODGE;
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damageInfo->procEx|=PROC_EX_DODGE;
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damageInfo->procEx |= PROC_EX_DODGE;
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damageInfo->cleanDamage += damageInfo->damage;
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damageInfo->damage = 0;
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break;
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@ -5252,14 +5252,15 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
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}
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data << uint8(damageInfo->TargetState);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0); // unknown, usually seen with -1, 0 and 1000
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data << uint32(0); // spell id, seen with heroic strike and disarm as examples.
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// HITINFO_NOACTION normally set if spell
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if(damageInfo->HitInfo & HITINFO_BLOCK)
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data << uint32(damageInfo->blocked_amount);
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if(damageInfo->HitInfo & HITINFO_UNK3)
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data << uint32(0);
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data << uint32(0); // count of some sort?
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if(damageInfo->HitInfo & HITINFO_UNK1)
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{
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@ -206,7 +206,7 @@ enum Swing
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enum VictimState
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{
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VICTIMSTATE_UNKNOWN1 = 0,
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VICTIMSTATE_UNAFFECTED = 0, // seen in relation with HITINFO_MISS
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VICTIMSTATE_NORMAL = 1,
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VICTIMSTATE_DODGE = 2,
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VICTIMSTATE_PARRY = 3,
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11549"
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#define REVISION_NR "11550"
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#endif // __REVISION_NR_H__
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