[7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client.

* Fixed bug with health decrease (client side visual bug) at spell damage by target with AI::DamageTaken damage set to 0
* Fixed bug with ignore .die command and instant kill damage in some cases.
This commit is contained in:
VladimirMangos 2009-05-08 16:43:52 +04:00
parent b9cd3ffd0d
commit f53d06ad70
8 changed files with 80 additions and 31 deletions

View file

@ -367,10 +367,15 @@ void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
RemoveSpellsCausingAura(auraType);
}
uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return 0;
{
if(absorb)
absorb += damage;
damage = 0;
return;
}
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
@ -378,9 +383,28 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
return 0;
{
if(absorb)
absorb += damage;
damage = 0;
}
}
uint32 originalDamage = damage;
//Script Event damage Deal
if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
((Creature *)this)->AI()->DamageDeal(pVictim, damage);
//Script Event damage taken
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
if(absorb && originalDamage > damage)
absorb += (originalDamage - damage);
}
uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
{
// remove affects from victim (including from 0 damage and DoTs)
if(pVictim != this)
pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
@ -398,13 +422,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
pVictim->SetStandState(UNIT_STAND_STATE_STAND);
}
//Script Event damage Deal
if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
((Creature *)this)->AI()->DamageDeal(pVictim, damage);
//Script Event damage taken
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
if(!damage)
{
// Rage from physical damage received .
@ -978,6 +995,7 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
CalculateSpellDamage(&damageInfo, damage, spellInfo);
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
return damageInfo.damage;
@ -1507,6 +1525,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
//damage-=absorb + resist;
pVictim->DealDamageMods(this,damage,NULL);
WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
@ -1802,8 +1822,12 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
int32 canabsorb = caster->GetHealth();
if (canabsorb < absorbed)
absorbed = canabsorb;
DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
RemainingDamage -= absorbed;
uint32 ab_damage = absorbed;
DealDamageMods(caster,ab_damage,NULL);
DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
continue;
}
break;
@ -1907,10 +1931,15 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
RemainingDamage -= currentAbsorb;
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
uint32 splitted = currentAbsorb;
uint32 splitted_absorb = 0;
DealDamageMods(caster,splitted,&splitted_absorb);
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
@ -1927,11 +1956,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
continue;
int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
RemainingDamage -= splitted;
RemainingDamage -= int32(splitted);
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
uint32 split_absorb = 0;
DealDamageMods(caster,splitted,&split_absorb);
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
@ -2021,6 +2053,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
CalcDamageInfo damageInfo;
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
SendAttackStateUpdate(&damageInfo);
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
DealMeleeDamage(&damageInfo,true);
@ -10649,6 +10682,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
break;