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[12199] Fix health regeneration.
Author: @NorthStrider Fix HP scaling from stamina. Author: @Subv Fix HP regen bonus from items. Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
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8e84b0ff71
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8 changed files with 39 additions and 44 deletions
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@ -107,8 +107,8 @@ DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMe
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DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt);
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DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore(GtChanceToSpellCritfmt);
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DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt);
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//DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
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//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
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DBCStorage <GtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore(GtOCTHpPerStaminafmt);
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DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
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DBCStorage <GtSpellScalingEntry> sGtSpellScalingStore(GtSpellScalingfmt);
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DBCStorage <GtOCTBaseHPByClassEntry> sGtOCTBaseHPByClassStore(GtOCTBaseHPByClassfmt);
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@ -517,7 +517,7 @@ void LoadDBCStores(const std::string& dataPath)
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
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//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTHpPerStaminaStore, dbcPath,"gtOCTHpPerStamina.dbc");
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//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtSpellScalingStore, dbcPath,"gtSpellScaling.dbc"); // 15595
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@ -143,8 +143,8 @@ extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
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extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore;
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extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore;
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extern DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore;
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//extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore;
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//extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently
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extern DBCStorage <GtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore;
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extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore;
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extern DBCStorage <GtSpellScalingEntry> sGtSpellScalingStore;
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extern DBCStorage <GtOCTBaseHPByClassEntry> sGtOCTBaseHPByClassStore;
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@ -1046,22 +1046,11 @@ struct GtOCTClassCombatRatingScalarEntry
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float ratio;
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};
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/*struct GtOCTRegenHPEntry
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struct GtOCTHpPerStaminaEntry
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{
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//uint32 level;
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float ratio;
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};*/
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//struct GtOCTRegenMPEntry
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//{
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// float ratio;
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//};
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/*struct GtRegenHPPerSptEntry
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{
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//uint32 level;
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float ratio;
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};*/
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};
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struct GtRegenMPPerSptEntry
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{
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@ -61,8 +61,8 @@ const char GtChanceToMeleeCritfmt[]="xf";
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const char GtChanceToSpellCritBasefmt[]="xf";
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const char GtOCTClassCombatRatingScalarfmt[]="df";
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const char GtChanceToSpellCritfmt[]="xf";
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const char GtOCTHpPerStaminafmt[]="df";
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const char GtOCTRegenHPfmt[]="xf";
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//const char GtOCTRegenMPfmt[]="f";
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const char GtRegenHPPerSptfmt[]="xf";
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const char GtRegenMPPerSptfmt[]="xf";
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const char GtSpellScalingfmt[]="df";
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@ -550,6 +550,7 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
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m_baseSpellPower = 0;
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m_baseFeralAP = 0;
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m_baseHealthRegen = 0;
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m_baseManaRegen = 0;
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m_armorPenetrationPct = 0.0f;
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m_spellPenetrationItemMod = 0;
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@ -2059,7 +2060,7 @@ void Player::RegenerateAll(uint32 diff)
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{
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// Not in combat or they have regeneration
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if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
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HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed())
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HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() || m_baseHealthRegen)
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{
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RegenerateHealth(diff);
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if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
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@ -2204,23 +2205,32 @@ void Player::RegenerateHealth(uint32 diff)
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// normal regen case (maybe partly in combat case)
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else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
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{
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addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
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addvalue = HealthIncreaseRate;
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if (!isInCombat())
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{
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if (getLevel() < 15)
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addvalue = 0.20f * GetMaxHealth() * addvalue / getLevel();
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else
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addvalue = 0.015f * GetMaxHealth() * addvalue;
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AuraList const& mModHealthRegenPct = GetAurasByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
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for (AuraList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
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addvalue *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
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addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2.0f / 5.0f;
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}
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else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
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addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f;
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if (!IsStandState())
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addvalue *= 1.5;
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addvalue *= 1.33f;
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}
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// always regeneration bonus (including combat)
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addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
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addvalue += m_baseHealthRegen / 2.5f;
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if (addvalue < 0)
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addvalue = 0;
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@ -5237,27 +5247,6 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
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return 0.0f;
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}
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float Player::OCTRegenHPPerSpirit()
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{
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//uint32 level = getLevel();
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//uint32 pclass = getClass();
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//if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL;
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//GtOCTRegenHPEntry const *baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
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//GtRegenHPPerSptEntry const *moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
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//if (baseRatio==NULL || moreRatio==NULL)
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return 0.0f;
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// Formula from PaperDollFrame script
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//float spirit = GetStat(STAT_SPIRIT);
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//float baseSpirit = spirit;
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//if (baseSpirit>50) baseSpirit = 50;
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//float moreSpirit = spirit - baseSpirit;
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//float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
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//return regen;
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}
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float Player::OCTRegenMPPerSpirit()
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{
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uint32 level = getLevel();
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@ -7103,6 +7092,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const* proto, uint8 slot, bool appl
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case ITEM_MOD_SPELL_POWER:
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ApplySpellPowerBonus(int32(val), apply);
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break;
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case ITEM_MOD_HEALTH_REGEN:
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ApplyHealthRegenBonus(int32(val), apply);
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break;
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case ITEM_MOD_SPELL_PENETRATION:
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ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -int32(val), apply);
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m_spellPenetrationItemMod += apply ? val : -val;
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@ -12535,6 +12527,10 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
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ApplySpellPowerBonus(enchant_amount, apply);
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DEBUG_LOG("+ %u SPELL_POWER", enchant_amount);
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break;
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case ITEM_MOD_HEALTH_REGEN:
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ApplyHealthRegenBonus(enchant_amount, apply);
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DEBUG_LOG("+ %u HEALTH_REGENERATION", enchant_amount);
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break;
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case ITEM_MOD_SPELL_PENETRATION:
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ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -int32(enchant_amount), apply);
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m_spellPenetrationItemMod += apply ? enchant_amount : -int32(enchant_amount);
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@ -1821,7 +1821,6 @@ class MANGOS_DLL_SPEC Player : public Unit
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float GetMeleeCritFromAgility();
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void GetDodgeFromAgility(float& diminishing, float& nondiminishing);
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float GetSpellCritFromIntellect();
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float OCTRegenHPPerSpirit();
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float OCTRegenMPPerSpirit();
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float GetRatingMultiplier(CombatRating cr) const;
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float GetRatingBonusValue(CombatRating cr) const;
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@ -1842,6 +1841,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void UpdateExpertise(WeaponAttackType attType);
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void UpdateArmorPenetration();
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void ApplyManaRegenBonus(int32 amount, bool apply);
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void ApplyHealthRegenBonus(int32 amount, bool apply);
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void UpdateManaRegen();
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void UpdateMasteryAuras();
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@ -2534,6 +2534,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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uint16 m_baseSpellPower;
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uint16 m_baseFeralAP;
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uint16 m_baseManaRegen;
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uint32 m_baseHealthRegen;
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float m_armorPenetrationPct;
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int32 m_spellPenetrationItemMod;
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@ -194,12 +194,16 @@ void Player::UpdateArmor()
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float Player::GetHealthBonusFromStamina()
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{
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GtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.LookupEntry((getClass() - 1) * GT_MAX_LEVEL + getLevel() - 1);
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float stamina = GetStat(STAT_STAMINA);
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float baseStam = stamina < 20 ? stamina : 20;
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float moreStam = stamina - baseStam;
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if (moreStam < 0.0f)
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moreStam = 0.0f;
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return baseStam + (moreStam * 10.0f);
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return baseStam + moreStam * hpBase->ratio;
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}
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float Player::GetManaBonusFromIntellect()
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@ -741,6 +745,11 @@ void Player::ApplyManaRegenBonus(int32 amount, bool apply)
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UpdateManaRegen();
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}
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void Player::ApplyHealthRegenBonus(int32 amount, bool apply)
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{
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m_baseHealthRegen += apply ? amount : -amount;
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}
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void Player::UpdateManaRegen()
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{
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float Intellect = GetStat(STAT_INTELLECT);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12198"
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#define REVISION_NR "12199"
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#endif // __REVISION_NR_H__
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