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[12199] Fix health regeneration.
Author: @NorthStrider Fix HP scaling from stamina. Author: @Subv Fix HP regen bonus from items. Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
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8e84b0ff71
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8 changed files with 39 additions and 44 deletions
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@ -550,6 +550,7 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
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m_baseSpellPower = 0;
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m_baseFeralAP = 0;
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m_baseHealthRegen = 0;
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m_baseManaRegen = 0;
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m_armorPenetrationPct = 0.0f;
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m_spellPenetrationItemMod = 0;
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@ -2059,7 +2060,7 @@ void Player::RegenerateAll(uint32 diff)
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{
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// Not in combat or they have regeneration
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if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
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HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed())
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HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() || m_baseHealthRegen)
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{
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RegenerateHealth(diff);
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if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
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@ -2204,23 +2205,32 @@ void Player::RegenerateHealth(uint32 diff)
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// normal regen case (maybe partly in combat case)
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else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
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{
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addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
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addvalue = HealthIncreaseRate;
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if (!isInCombat())
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{
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if (getLevel() < 15)
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addvalue = 0.20f * GetMaxHealth() * addvalue / getLevel();
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else
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addvalue = 0.015f * GetMaxHealth() * addvalue;
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AuraList const& mModHealthRegenPct = GetAurasByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
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for (AuraList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
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addvalue *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
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addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2.0f / 5.0f;
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}
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else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
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addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f;
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if (!IsStandState())
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addvalue *= 1.5;
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addvalue *= 1.33f;
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}
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// always regeneration bonus (including combat)
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addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
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addvalue += m_baseHealthRegen / 2.5f;
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if (addvalue < 0)
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addvalue = 0;
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@ -5237,27 +5247,6 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
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return 0.0f;
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}
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float Player::OCTRegenHPPerSpirit()
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{
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//uint32 level = getLevel();
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//uint32 pclass = getClass();
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//if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL;
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//GtOCTRegenHPEntry const *baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
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//GtRegenHPPerSptEntry const *moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
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//if (baseRatio==NULL || moreRatio==NULL)
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return 0.0f;
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// Formula from PaperDollFrame script
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//float spirit = GetStat(STAT_SPIRIT);
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//float baseSpirit = spirit;
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//if (baseSpirit>50) baseSpirit = 50;
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//float moreSpirit = spirit - baseSpirit;
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//float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
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//return regen;
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}
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float Player::OCTRegenMPPerSpirit()
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{
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uint32 level = getLevel();
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@ -7103,6 +7092,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const* proto, uint8 slot, bool appl
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case ITEM_MOD_SPELL_POWER:
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ApplySpellPowerBonus(int32(val), apply);
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break;
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case ITEM_MOD_HEALTH_REGEN:
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ApplyHealthRegenBonus(int32(val), apply);
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break;
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case ITEM_MOD_SPELL_PENETRATION:
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ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -int32(val), apply);
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m_spellPenetrationItemMod += apply ? val : -val;
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@ -12535,6 +12527,10 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
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ApplySpellPowerBonus(enchant_amount, apply);
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DEBUG_LOG("+ %u SPELL_POWER", enchant_amount);
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break;
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case ITEM_MOD_HEALTH_REGEN:
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ApplyHealthRegenBonus(enchant_amount, apply);
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DEBUG_LOG("+ %u HEALTH_REGENERATION", enchant_amount);
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break;
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case ITEM_MOD_SPELL_PENETRATION:
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ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -int32(enchant_amount), apply);
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m_spellPenetrationItemMod += apply ? enchant_amount : -int32(enchant_amount);
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