Merge commit 'origin/master' into 320

Conflicts:
	src/game/CharacterHandler.cpp
	src/game/DuelHandler.cpp
	src/game/ItemHandler.cpp
	src/game/Mail.cpp
	src/game/MiscHandler.cpp
	src/game/MovementHandler.cpp
	src/game/TaxiHandler.cpp
	src/game/WorldSession.h
	src/game/WorldSocket.cpp
This commit is contained in:
tomrus88 2009-08-17 10:31:02 +04:00
commit f553cf2887
38 changed files with 181 additions and 755 deletions

View file

@ -166,8 +166,6 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
if(!recv_data.readPackGUID(guid))
return;
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4);
uint32 flags, time;
recv_data >> flags >> time;
DEBUG_LOG("Guid " UI64FMTD, guid);
@ -352,7 +350,6 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
uint32 opcode = recv_data.GetOpcode();
sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
/* extract packet */
uint64 guid;
uint32 unk1;
@ -366,17 +363,12 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
return;
// continue parse packet
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> unk1; // counter or moveEvent
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recv_data, &movementInfo);
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> newspeed;
/*----------------*/
@ -441,8 +433,6 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
recv_data.hexlike();
CHECK_PACKET_SIZE(recv_data, 8);
uint64 guid;
recv_data >> guid;
@ -531,7 +521,6 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
{
// CHECK_PACKET_SIZE(recv_data,?);
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
// Currently not used but maybe use later for recheck final player position
// (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
@ -571,8 +560,6 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data, 8+1);
if(!_player->isAlive() || _player->isInCombat() )
return;