[10914] Remove ObjectLevelLockable inheritance in Map class + cleanup locks in Map code. Restore build after recent commits.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-12-24 01:22:04 +02:00
parent 8f37314950
commit f56e13966f
4 changed files with 124 additions and 133 deletions

View file

@ -31,7 +31,6 @@
#include "ObjectMgr.h"
#include "World.h"
#include "ScriptCalls.h"
#include "ScriptMgr.h"
#include "Group.h"
#include "MapRefManager.h"
#include "DBCEnums.h"
@ -39,14 +38,6 @@
#include "VMapFactory.h"
#include "BattleGroundMgr.h"
struct ScriptAction
{
ObjectGuid sourceGuid;
ObjectGuid targetGuid;
ObjectGuid ownerGuid; // owner of source if source is item
ScriptInfo const* script; // pointer to static script data
};
Map::~Map()
{
ObjectAccessor::DelinkMap(this);
@ -225,9 +216,6 @@ void Map::AddNotifier(Creature* obj, Cell const&, CellPair const&)
void
Map::EnsureGridCreated(const GridPair &p)
{
if(!getNGrid(p.x_coord, p.y_coord))
{
Guard guard(*this);
if(!getNGrid(p.x_coord, p.y_coord))
{
setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_BOOL_GRID_UNLOAD)),
@ -245,7 +233,6 @@ Map::EnsureGridCreated(const GridPair &p)
if(!m_bLoadedGrids[gx][gy])
LoadMapAndVMap(gx,gy);
}
}
}
void
@ -1319,8 +1306,6 @@ bool InstanceMap::Add(Player *player)
// GMs still can teleport player in instance.
// Is it needed?
{
Guard guard(*this);
if (!CanEnter(player))
return false;
@ -1429,7 +1414,6 @@ bool InstanceMap::Add(Player *player)
m_unloadTimer = 0;
m_resetAfterUnload = false;
m_unloadWhenEmpty = false;
}
// this will acquire the same mutex so it cannot be in the previous block
Map::Add(player);
@ -1649,13 +1633,12 @@ bool BattleGroundMap::CanEnter(Player * player)
bool BattleGroundMap::Add(Player * player)
{
{
Guard guard(*this);
if(!CanEnter(player))
return false;
// reset instance validity, battleground maps do not homebind
player->m_InstanceValid = true;
}
return Map::Add(player);
}

View file

@ -35,6 +35,7 @@
#include "GameSystem/GridRefManager.h"
#include "MapRefManager.h"
#include "Utilities/TypeList.h"
#include "ScriptMgr.h"
#include <bitset>
#include <list>
@ -46,7 +47,6 @@ class InstanceData;
class Group;
class InstanceSave;
struct ScriptInfo;
struct ScriptAction;
class BattleGround;
class GridMap;
@ -80,7 +80,7 @@ enum LevelRequirementVsMode
#define MIN_UNLOAD_DELAY 1 // immediate unload
class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>
class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
{
friend class MapReference;
friend class ObjectGridLoader;
@ -276,7 +276,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void SendObjectUpdates();
std::set<Object *> i_objectsToClientUpdate;
protected:
typedef MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
MapEntry const* i_mapEntry;
uint8 i_spawnMode;

View file

@ -21,6 +21,7 @@
#include "Common.h"
#include "Policies/Singleton.h"
#include "ObjectGuid.h"
enum eScriptCommand
{
@ -269,6 +270,14 @@ struct ScriptInfo
}
};
struct ScriptAction
{
ObjectGuid sourceGuid;
ObjectGuid targetGuid;
ObjectGuid ownerGuid; // owner of source if source is item
ScriptInfo const* script; // pointer to static script data
};
typedef std::multimap<uint32, ScriptInfo> ScriptMap;
typedef std::map<uint32, ScriptMap > ScriptMapMap;
extern ScriptMapMap sQuestEndScripts;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10913"
#define REVISION_NR "10914"
#endif // __REVISION_NR_H__