[10748] Convert MonsterSay/Say and similar functions to ObjectGuid use.

This commit is contained in:
VladimirMangos 2010-11-19 20:32:53 +03:00
parent 12b80fec68
commit f5cf98e9f4
11 changed files with 84 additions and 85 deletions

View file

@ -597,11 +597,11 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
void Say(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterSay(textId, language, targetGuid); }
void Yell(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYell(textId, language, targetGuid); }
void TextEmote(int32 textId, ObjectGuid targetGuid) { MonsterTextEmote(textId, targetGuid); }
void Whisper(int32 textId, ObjectGuid targetGuid) { MonsterWhisper(textId, targetGuid); }
void YellToZone(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYellToZone(textId, language, targetGuid); }
// overwrite WorldObject function for proper name localization
const char* GetNameForLocaleIdx(int32 locale_idx) const;