[10748] Convert MonsterSay/Say and similar functions to ObjectGuid use.

This commit is contained in:
VladimirMangos 2010-11-19 20:32:53 +03:00
parent 12b80fec68
commit f5cf98e9f4
11 changed files with 84 additions and 85 deletions

View file

@ -1532,36 +1532,35 @@ bool WorldObject::IsPositionValid() const
return MaNGOS::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
}
void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid)
void WorldObject::MonsterSay(const char* text, uint32 language, ObjectGuid targetGuid)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid);
BuildMonsterChat(&data, CHAT_MSG_MONSTER_SAY, text, language, GetName(), targetGuid);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),true);
}
void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
void WorldObject::MonsterYell(const char* text, uint32 language, ObjectGuid targetGuid)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid);
BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, text, language, GetName(), targetGuid);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL),true);
}
void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
void WorldObject::MonsterTextEmote(const char* text, ObjectGuid targetGuid, bool IsBossEmote)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid);
BuildMonsterChat(&data, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL, GetName(), targetGuid);
SendMessageToSetInRange(&data,sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE),true);
}
void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
void WorldObject::MonsterWhisper(const char* text, ObjectGuid targetGuid, bool IsBossWhisper)
{
Player *player = sObjectMgr.GetPlayer(receiver);
if(!player || !player->GetSession())
Player *player = sObjectMgr.GetPlayer(targetGuid);
if (!player || !player->GetSession())
return;
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver);
BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetName(), targetGuid);
player->GetSession()->SendPacket(&data);
}
@ -1570,14 +1569,14 @@ namespace MaNGOS
class MonsterChatBuilder
{
public:
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, ObjectGuid targetGuid)
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGuid(targetGuid) {}
void operator()(WorldPacket& data, int32 loc_idx)
{
char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
// TODO: i_object.GetName() also must be localized?
i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGuid);
}
private:
@ -1585,32 +1584,32 @@ namespace MaNGOS
ChatMsg i_msgtype;
int32 i_textId;
uint32 i_language;
uint64 i_targetGUID;
ObjectGuid i_targetGuid;
};
} // namespace MaNGOS
void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
void WorldObject::MonsterSay(int32 textId, uint32 language, ObjectGuid targetGuid)
{
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, targetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do);
Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
}
void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
void WorldObject::MonsterYell(int32 textId, uint32 language, ObjectGuid targetGuid)
{
float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, targetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL));
}
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, ObjectGuid targetGuid)
{
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, targetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
uint32 zoneid = GetZoneId();
@ -1621,48 +1620,48 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 Target
say_do(itr->getSource());
}
void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote)
void WorldObject::MonsterTextEmote(int32 textId, ObjectGuid targetGuid, bool IsBossEmote)
{
float range = sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, targetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
Cell::VisitWorldObjects(this, say_worker, range);
}
void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
void WorldObject::MonsterWhisper(int32 textId, ObjectGuid targetGuid, bool IsBossWhisper)
{
Player *player = sObjectMgr.GetPlayer(receiver);
if(!player || !player->GetSession())
Player *player = sObjectMgr.GetPlayer(targetGuid);
if (!player || !player->GetSession())
return;
uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
char const* text = sObjectMgr.GetMangosString(textId,loc_idx);
char const* text = sObjectMgr.GetMangosString(textId, loc_idx);
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver);
BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetNameForLocaleIdx(loc_idx), targetGuid);
player->GetSession()->SendPacket(&data);
}
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid) const
{
*data << (uint8)msgtype;
*data << (uint32)language;
*data << (uint64)GetGUID();
*data << (uint32)0; // 2.1.0
*data << (uint32)(strlen(name)+1);
*data << uint8(msgtype);
*data << uint32(language);
*data << ObjectGuid(GetObjectGuid());
*data << uint32(0); // 2.1.0
*data << uint32(strlen(name)+1);
*data << name;
*data << (uint64)targetGuid; // Unit Target
if( targetGuid && !IS_PLAYER_GUID(targetGuid) )
*data << ObjectGuid(targetGuid); // Unit Target
if (!targetGuid.IsEmpty() && !targetGuid.IsPlayer())
{
*data << (uint32)1; // target name length
*data << (uint8)0; // target name
*data << uint32(1); // target name length
*data << uint8(0); // target name
}
*data << (uint32)(strlen(text)+1);
*data << uint32(strlen(text)+1);
*data << text;
*data << (uint8)0; // ChatTag
*data << uint8(0); // ChatTag
}
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)