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[10748] Convert MonsterSay/Say and similar functions to ObjectGuid use.
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11 changed files with 84 additions and 85 deletions
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@ -444,16 +444,16 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
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void SendMessageToSetExcept(WorldPacket *data, Player const* skipped_receiver);
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void MonsterSay(const char* text, uint32 language, uint64 TargetGuid);
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void MonsterYell(const char* text, uint32 language, uint64 TargetGuid);
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void MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false);
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void MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper = false);
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void MonsterSay(int32 textId, uint32 language, uint64 TargetGuid);
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void MonsterYell(int32 textId, uint32 language, uint64 TargetGuid);
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void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false);
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void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
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void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid);
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void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
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void MonsterSay(const char* text, uint32 language, ObjectGuid targetGuid);
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void MonsterYell(const char* text, uint32 language, ObjectGuid targetGuid);
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void MonsterTextEmote(const char* text, ObjectGuid targetGuid, bool IsBossEmote = false);
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void MonsterWhisper(const char* text, ObjectGuid targetGuid, bool IsBossWhisper = false);
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void MonsterSay(int32 textId, uint32 language, ObjectGuid targetGuid);
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void MonsterYell(int32 textId, uint32 language, ObjectGuid targetGuid);
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void MonsterTextEmote(int32 textId, ObjectGuid targetGuid, bool IsBossEmote = false);
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void MonsterWhisper(int32 textId, ObjectGuid targetGuid, bool IsBossWhisper = false);
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void MonsterYellToZone(int32 textId, uint32 language, ObjectGuid targetGuid);
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void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid) const;
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void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
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void PlayDirectSound(uint32 sound_id, Player* target = NULL);
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