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[10748] Convert MonsterSay/Say and similar functions to ObjectGuid use.
This commit is contained in:
parent
12b80fec68
commit
f5cf98e9f4
11 changed files with 84 additions and 85 deletions
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@ -123,7 +123,7 @@ struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
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void DoSay(int32 text_id, uint32 language)
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void DoSay(int32 text_id, uint32 language)
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{
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{
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m_creature->Say(text_id,language,0);
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m_creature->Say(text_id, language, ObjectGuid());
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}
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}
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void DoGoHome();
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void DoGoHome();
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@ -83,11 +83,11 @@ class Corpse : public WorldObject
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Player* lootRecipient;
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Player* lootRecipient;
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bool lootForBody;
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bool lootForBody;
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Say(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterSay(textId, language, targetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYell(textId, language, targetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
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void TextEmote(int32 textId, ObjectGuid targetGuid) { MonsterTextEmote(textId, targetGuid); }
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void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
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void Whisper(int32 textId, ObjectGuid targetGuid) { MonsterWhisper(textId, targetGuid); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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void YellToZone(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYellToZone(textId,language, targetGuid); }
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GridReference<Corpse> &GetGridRef() { return m_gridRef; }
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GridReference<Corpse> &GetGridRef() { return m_gridRef; }
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@ -524,11 +524,11 @@ class MANGOS_DLL_SPEC Creature : public Unit
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std::string GetScriptName() const;
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std::string GetScriptName() const;
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uint32 GetScriptId() const;
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uint32 GetScriptId() const;
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Say(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterSay(textId, language, targetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYell(textId, language, targetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
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void TextEmote(int32 textId, ObjectGuid targetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId, targetGuid, IsBossEmote); }
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void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); }
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void Whisper(int32 textId, ObjectGuid targetGuid, bool IsBossWhisper = false) { MonsterWhisper(textId, targetGuid, IsBossWhisper); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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void YellToZone(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYellToZone(textId, language, targetGuid); }
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// overwrite WorldObject function for proper name localization
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// overwrite WorldObject function for proper name localization
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const char* GetNameForLocaleIdx(int32 locale_idx) const;
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const char* GetNameForLocaleIdx(int32 locale_idx) const;
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@ -1335,31 +1335,31 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
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switch((*i).second.Type)
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switch((*i).second.Type)
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{
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{
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case CHAT_TYPE_SAY:
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case CHAT_TYPE_SAY:
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pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
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pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetObjectGuid() : ObjectGuid());
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break;
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break;
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case CHAT_TYPE_YELL:
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case CHAT_TYPE_YELL:
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pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
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pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetObjectGuid() : ObjectGuid());
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break;
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break;
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case CHAT_TYPE_TEXT_EMOTE:
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case CHAT_TYPE_TEXT_EMOTE:
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pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
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pSource->MonsterTextEmote(textEntry, target ? target->GetObjectGuid() : ObjectGuid());
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break;
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break;
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case CHAT_TYPE_BOSS_EMOTE:
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case CHAT_TYPE_BOSS_EMOTE:
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pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
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pSource->MonsterTextEmote(textEntry, target ? target->GetObjectGuid() : ObjectGuid(), true);
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break;
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break;
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case CHAT_TYPE_WHISPER:
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case CHAT_TYPE_WHISPER:
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{
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{
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if (target && target->GetTypeId() == TYPEID_PLAYER)
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if (target && target->GetTypeId() == TYPEID_PLAYER)
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pSource->MonsterWhisper(textEntry, target->GetGUID());
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pSource->MonsterWhisper(textEntry, target->GetObjectGuid());
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else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
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else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
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}break;
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}break;
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case CHAT_TYPE_BOSS_WHISPER:
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case CHAT_TYPE_BOSS_WHISPER:
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{
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{
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if (target && target->GetTypeId() == TYPEID_PLAYER)
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if (target && target->GetTypeId() == TYPEID_PLAYER)
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pSource->MonsterWhisper(textEntry, target->GetGUID(), true);
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pSource->MonsterWhisper(textEntry, target->GetObjectGuid(), true);
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else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
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else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
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}break;
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}break;
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case CHAT_TYPE_ZONE_YELL:
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case CHAT_TYPE_ZONE_YELL:
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pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
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pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetObjectGuid() : ObjectGuid());
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break;
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break;
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}
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}
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}
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}
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@ -58,11 +58,11 @@ class DynamicObject : public WorldObject
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bool isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const;
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bool isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const;
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Say(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterSay(textId, language, targetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYell(textId, language, targetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
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void TextEmote(int32 textId, ObjectGuid targetGuid) { MonsterTextEmote(textId, targetGuid); }
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void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
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void Whisper(int32 textId, ObjectGuid targetGuid) { MonsterWhisper(textId, targetGuid); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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void YellToZone(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYellToZone(textId, language, targetGuid); }
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GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
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GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
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@ -597,11 +597,11 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
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void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Say(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterSay(textId, language, targetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYell(textId, language, targetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
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void TextEmote(int32 textId, ObjectGuid targetGuid) { MonsterTextEmote(textId, targetGuid); }
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void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); }
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void Whisper(int32 textId, ObjectGuid targetGuid) { MonsterWhisper(textId, targetGuid); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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void YellToZone(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYellToZone(textId, language, targetGuid); }
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// overwrite WorldObject function for proper name localization
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// overwrite WorldObject function for proper name localization
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const char* GetNameForLocaleIdx(int32 locale_idx) const;
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const char* GetNameForLocaleIdx(int32 locale_idx) const;
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@ -51,7 +51,7 @@ bool ChatHandler::HandleNpcSayCommand(char* args)
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return false;
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return false;
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}
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}
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pCreature->MonsterSay(args, LANG_UNIVERSAL, 0);
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pCreature->MonsterSay(args, LANG_UNIVERSAL, ObjectGuid());
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return true;
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return true;
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}
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}
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@ -69,7 +69,7 @@ bool ChatHandler::HandleNpcYellCommand(char* args)
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return false;
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return false;
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}
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}
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pCreature->MonsterYell(args, LANG_UNIVERSAL, 0);
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pCreature->MonsterYell(args, LANG_UNIVERSAL, ObjectGuid());
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return true;
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return true;
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}
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}
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@ -89,7 +89,7 @@ bool ChatHandler::HandleNpcTextEmoteCommand(char* args)
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return false;
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return false;
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}
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}
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pCreature->MonsterTextEmote(args, 0);
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pCreature->MonsterTextEmote(args, ObjectGuid());
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return true;
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return true;
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}
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}
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@ -114,7 +114,7 @@ bool ChatHandler::HandleNpcWhisperCommand(char* args)
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if (HasLowerSecurity(target, 0))
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if (HasLowerSecurity(target, 0))
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return false;
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return false;
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pCreature->MonsterWhisper(args, target->GetGUID());
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pCreature->MonsterWhisper(args, target->GetObjectGuid());
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return true;
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return true;
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}
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}
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@ -1532,36 +1532,35 @@ bool WorldObject::IsPositionValid() const
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return MaNGOS::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
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return MaNGOS::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
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}
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}
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void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid)
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void WorldObject::MonsterSay(const char* text, uint32 language, ObjectGuid targetGuid)
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{
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid);
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BuildMonsterChat(&data, CHAT_MSG_MONSTER_SAY, text, language, GetName(), targetGuid);
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),true);
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),true);
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}
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}
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void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
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void WorldObject::MonsterYell(const char* text, uint32 language, ObjectGuid targetGuid)
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{
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid);
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BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, text, language, GetName(), targetGuid);
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL),true);
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL),true);
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}
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}
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void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
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void WorldObject::MonsterTextEmote(const char* text, ObjectGuid targetGuid, bool IsBossEmote)
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{
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid);
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BuildMonsterChat(&data, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL, GetName(), targetGuid);
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SendMessageToSetInRange(&data,sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE),true);
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SendMessageToSetInRange(&data,sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE),true);
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}
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}
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void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
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void WorldObject::MonsterWhisper(const char* text, ObjectGuid targetGuid, bool IsBossWhisper)
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{
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{
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Player *player = sObjectMgr.GetPlayer(receiver);
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Player *player = sObjectMgr.GetPlayer(targetGuid);
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if(!player || !player->GetSession())
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if (!player || !player->GetSession())
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return;
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return;
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver);
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BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetName(), targetGuid);
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player->GetSession()->SendPacket(&data);
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player->GetSession()->SendPacket(&data);
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}
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}
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@ -1570,14 +1569,14 @@ namespace MaNGOS
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class MonsterChatBuilder
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class MonsterChatBuilder
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{
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{
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public:
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public:
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MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
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MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, ObjectGuid targetGuid)
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGuid(targetGuid) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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// TODO: i_object.GetName() also must be localized?
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// TODO: i_object.GetName() also must be localized?
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i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
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i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGuid);
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}
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}
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private:
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private:
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@ -1585,32 +1584,32 @@ namespace MaNGOS
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ChatMsg i_msgtype;
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ChatMsg i_msgtype;
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int32 i_textId;
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int32 i_textId;
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uint32 i_language;
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uint32 i_language;
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uint64 i_targetGUID;
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ObjectGuid i_targetGuid;
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};
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};
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} // namespace MaNGOS
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} // namespace MaNGOS
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void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
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void WorldObject::MonsterSay(int32 textId, uint32 language, ObjectGuid targetGuid)
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{
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{
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, targetGuid);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do);
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MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do);
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Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
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Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
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}
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}
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void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
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void WorldObject::MonsterYell(int32 textId, uint32 language, ObjectGuid targetGuid)
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{
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{
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float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
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float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, targetGuid);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
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MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
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Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL));
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Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL));
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}
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}
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void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
|
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, ObjectGuid targetGuid)
|
||||||
{
|
{
|
||||||
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, targetGuid);
|
||||||
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
||||||
|
|
||||||
uint32 zoneid = GetZoneId();
|
uint32 zoneid = GetZoneId();
|
||||||
|
|
@ -1621,48 +1620,48 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 Target
|
||||||
say_do(itr->getSource());
|
say_do(itr->getSource());
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote)
|
void WorldObject::MonsterTextEmote(int32 textId, ObjectGuid targetGuid, bool IsBossEmote)
|
||||||
{
|
{
|
||||||
float range = sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);
|
float range = sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);
|
||||||
|
|
||||||
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
|
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, targetGuid);
|
||||||
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
||||||
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
|
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
|
||||||
Cell::VisitWorldObjects(this, say_worker, range);
|
Cell::VisitWorldObjects(this, say_worker, range);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
|
void WorldObject::MonsterWhisper(int32 textId, ObjectGuid targetGuid, bool IsBossWhisper)
|
||||||
{
|
{
|
||||||
Player *player = sObjectMgr.GetPlayer(receiver);
|
Player *player = sObjectMgr.GetPlayer(targetGuid);
|
||||||
if(!player || !player->GetSession())
|
if (!player || !player->GetSession())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||||
char const* text = sObjectMgr.GetMangosString(textId,loc_idx);
|
char const* text = sObjectMgr.GetMangosString(textId, loc_idx);
|
||||||
|
|
||||||
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
||||||
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver);
|
BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetNameForLocaleIdx(loc_idx), targetGuid);
|
||||||
|
|
||||||
player->GetSession()->SendPacket(&data);
|
player->GetSession()->SendPacket(&data);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
|
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid) const
|
||||||
{
|
{
|
||||||
*data << (uint8)msgtype;
|
*data << uint8(msgtype);
|
||||||
*data << (uint32)language;
|
*data << uint32(language);
|
||||||
*data << (uint64)GetGUID();
|
*data << ObjectGuid(GetObjectGuid());
|
||||||
*data << (uint32)0; // 2.1.0
|
*data << uint32(0); // 2.1.0
|
||||||
*data << (uint32)(strlen(name)+1);
|
*data << uint32(strlen(name)+1);
|
||||||
*data << name;
|
*data << name;
|
||||||
*data << (uint64)targetGuid; // Unit Target
|
*data << ObjectGuid(targetGuid); // Unit Target
|
||||||
if( targetGuid && !IS_PLAYER_GUID(targetGuid) )
|
if (!targetGuid.IsEmpty() && !targetGuid.IsPlayer())
|
||||||
{
|
{
|
||||||
*data << (uint32)1; // target name length
|
*data << uint32(1); // target name length
|
||||||
*data << (uint8)0; // target name
|
*data << uint8(0); // target name
|
||||||
}
|
}
|
||||||
*data << (uint32)(strlen(text)+1);
|
*data << uint32(strlen(text)+1);
|
||||||
*data << text;
|
*data << text;
|
||||||
*data << (uint8)0; // ChatTag
|
*data << uint8(0); // ChatTag
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)
|
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)
|
||||||
|
|
|
||||||
|
|
@ -444,16 +444,16 @@ class MANGOS_DLL_SPEC WorldObject : public Object
|
||||||
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
|
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
|
||||||
void SendMessageToSetExcept(WorldPacket *data, Player const* skipped_receiver);
|
void SendMessageToSetExcept(WorldPacket *data, Player const* skipped_receiver);
|
||||||
|
|
||||||
void MonsterSay(const char* text, uint32 language, uint64 TargetGuid);
|
void MonsterSay(const char* text, uint32 language, ObjectGuid targetGuid);
|
||||||
void MonsterYell(const char* text, uint32 language, uint64 TargetGuid);
|
void MonsterYell(const char* text, uint32 language, ObjectGuid targetGuid);
|
||||||
void MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false);
|
void MonsterTextEmote(const char* text, ObjectGuid targetGuid, bool IsBossEmote = false);
|
||||||
void MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper = false);
|
void MonsterWhisper(const char* text, ObjectGuid targetGuid, bool IsBossWhisper = false);
|
||||||
void MonsterSay(int32 textId, uint32 language, uint64 TargetGuid);
|
void MonsterSay(int32 textId, uint32 language, ObjectGuid targetGuid);
|
||||||
void MonsterYell(int32 textId, uint32 language, uint64 TargetGuid);
|
void MonsterYell(int32 textId, uint32 language, ObjectGuid targetGuid);
|
||||||
void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false);
|
void MonsterTextEmote(int32 textId, ObjectGuid targetGuid, bool IsBossEmote = false);
|
||||||
void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
|
void MonsterWhisper(int32 textId, ObjectGuid targetGuid, bool IsBossWhisper = false);
|
||||||
void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid);
|
void MonsterYellToZone(int32 textId, uint32 language, ObjectGuid targetGuid);
|
||||||
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
|
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid) const;
|
||||||
|
|
||||||
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
|
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
|
||||||
void PlayDirectSound(uint32 sound_id, Player* target = NULL);
|
void PlayDirectSound(uint32 sound_id, Player* target = NULL);
|
||||||
|
|
|
||||||
|
|
@ -220,10 +220,10 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
creature.Say(behavior->textid[rand() % i], 0, 0);
|
creature.Say(behavior->textid[rand() % i], LANG_UNIVERSAL, ObjectGuid());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
creature.Say(behavior->textid[0], 0, 0);
|
creature.Say(behavior->textid[0], LANG_UNIVERSAL, ObjectGuid());
|
||||||
}
|
}
|
||||||
} // wpBehaviour found
|
} // wpBehaviour found
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "10747"
|
#define REVISION_NR "10748"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue