[10727] Map system re-engineered. Special thanks to Blueboy for tests.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-11-16 21:07:58 +02:00
parent f5e40a5fda
commit f67d89f109
43 changed files with 1254 additions and 1128 deletions

View file

@ -61,7 +61,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
z = owner.GetPositionZ();
float temp_x, temp_y, angle;
const Map * _map = owner.GetBaseMap();
const TerrainInfo * _map = owner.GetTerrain();
//primitive path-finding
for(uint8 i = 0; i < 18; ++i)
{