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[10727] Map system re-engineered. Special thanks to Blueboy for tests.
Signed-off-by: Ambal <pogrebniak@gala.net>
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43 changed files with 1254 additions and 1128 deletions
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@ -61,7 +61,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
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z = owner.GetPositionZ();
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float temp_x, temp_y, angle;
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const Map * _map = owner.GetBaseMap();
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const TerrainInfo * _map = owner.GetTerrain();
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//primitive path-finding
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for(uint8 i = 0; i < 18; ++i)
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{
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