[10727] Map system re-engineered. Special thanks to Blueboy for tests.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-11-16 21:07:58 +02:00
parent f5e40a5fda
commit f67d89f109
43 changed files with 1254 additions and 1128 deletions

View file

@ -296,7 +296,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
if (corpseMapEntry->IsDungeon() && corpseMapEntry->ghost_entrance_map >= 0)
{
// if corpse map have entrance
if (Map const* entranceMap = sMapMgr.CreateBaseMap(corpseMapEntry->ghost_entrance_map))
if(TerrainInfo const* entranceMap = sTerrainMgr.LoadTerrain(corpseMapEntry->ghost_entrance_map))
{
mapid = corpseMapEntry->ghost_entrance_map;
x = corpseMapEntry->ghost_entrance_x;