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https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
Updated some enums
This commit is contained in:
parent
eb0cfe7fec
commit
f6ff7b5a45
8 changed files with 107 additions and 74 deletions
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@ -6719,7 +6719,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
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return SKILL_RANGE_MONO;
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case SKILL_CATEGORY_ARMOR:
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case SKILL_CATEGORY_CLASS:
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if(pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING)
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if(pSkill->id != SKILL_LOCKPICKING)
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return SKILL_RANGE_MONO;
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else
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return SKILL_RANGE_LEVEL;
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@ -6734,7 +6734,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
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return SKILL_RANGE_MONO;
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default:
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case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
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case SKILL_CATEGORY_NOT_DISPLAYED: //only GENEREC(DND)
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case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
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return SKILL_RANGE_NONE;
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}
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}
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@ -127,7 +127,7 @@ PlayerTaxi::PlayerTaxi()
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memset(m_taximask, 0, sizeof(m_taximask));
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}
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void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 level)
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void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level)
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{
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// capital and taxi hub masks
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switch(race)
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@ -144,6 +144,13 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 level)
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case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf
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case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei
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}
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switch(chrClass)
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{
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case CLASS_DEATH_KNIGHT: // TODO: figure out initial known nodes
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break;
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}
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// new continent starting masks (It will be accessible only at new map)
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switch(Player::TeamForRace(race))
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{
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@ -796,7 +803,7 @@ void Player::HandleDrowning()
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m_isunderwater|= 0x04;
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StartMirrorTimer(BREATH_TIMER, UnderWaterTime);
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}
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//continius trigger drowning "Damage"
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//continuous trigger drowning "Damage"
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if ((m_breathTimer == 0) && (m_isunderwater & 0x01))
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{
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//TODO: Check this formula
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@ -918,7 +925,7 @@ void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
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return;
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WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4));
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data << GetGUID();
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data << uint64(GetGUID());
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data << uint32(newDrunkenState);
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data << uint32(itemId);
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@ -2736,8 +2743,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
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continue;
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if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
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// poison special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
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pSkill->id==SKILL_POISONS && _spell_idx->second->max_value==0 ||
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// lockpicking special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
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pSkill->id==SKILL_LOCKPICKING && _spell_idx->second->max_value==0 )
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{
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@ -2919,8 +2924,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled)
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continue;
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if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
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// poison special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
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pSkill->id==SKILL_POISONS && _spell_idx->second->max_value==0 ||
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// lockpicking special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
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pSkill->id==SKILL_LOCKPICKING && _spell_idx->second->max_value==0 )
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{
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@ -4646,6 +4649,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
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case SKILL_HERBALISM:
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case SKILL_LOCKPICKING:
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case SKILL_JEWELCRAFTING:
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case SKILL_INSCRIPTION:
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return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
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case SKILL_SKINNING:
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if( sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0)
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@ -862,7 +862,7 @@ class MANGOS_DLL_SPEC PlayerTaxi
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PlayerTaxi();
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~PlayerTaxi() {}
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// Nodes
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void InitTaxiNodesForLevel(uint32 race, uint32 level);
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void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
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void LoadTaxiMask(const char* data);
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void SaveTaxiMask(const char* data);
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@ -972,7 +972,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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PlayerSocial *GetSocial() { return m_social; }
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PlayerTaxi m_taxi;
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void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(),getLevel()); }
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void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
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bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL);
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// mount_id can be used in scripting calls
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bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
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@ -702,11 +702,11 @@ enum Mechanics
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{
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MECHANIC_NONE = 0,
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MECHANIC_CHARM = 1,
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MECHANIC_CONFUSED = 2,
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MECHANIC_DISORIENTED = 2,
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MECHANIC_DISARM = 3,
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MECHANIC_DISTRACT = 4,
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MECHANIC_FEAR = 5,
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MECHANIC_FUMBLE = 6,
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MECHANIC_GRIP = 6,
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MECHANIC_ROOT = 7,
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MECHANIC_PACIFY = 8, //0 spells use this mechanic
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MECHANIC_SILENCE = 9,
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@ -722,7 +722,7 @@ enum Mechanics
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MECHANIC_SHIELD = 19,
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MECHANIC_SHACKLE = 20,
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MECHANIC_MOUNT = 21,
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MECHANIC_PERSUADE = 22, //0 spells use this mechanic
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MECHANIC_INFECTED = 22, //0 spells use this mechanic
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MECHANIC_TURN = 23,
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MECHANIC_HORROR = 24,
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MECHANIC_INVULNERABILITY = 25,
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@ -730,12 +730,13 @@ enum Mechanics
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MECHANIC_DAZE = 27,
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MECHANIC_DISCOVERY = 28,
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MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
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MECHANIC_SAPPED = 30
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MECHANIC_SAPPED = 30,
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MECHANIC_ENRAGED = 31
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};
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// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
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#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
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(1<<MECHANIC_CHARM )|(1<<MECHANIC_CONFUSED )|(1<<MECHANIC_FEAR )| \
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(1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
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(1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
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(1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
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(1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
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@ -755,7 +756,8 @@ enum DispelType
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DISPEL_ALL = 7,
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DISPEL_SPE_NPC_ONLY = 8,
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DISPEL_ENRAGE = 9,
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DISPEL_ZG_TICKET = 10
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DISPEL_ZG_TICKET = 10,
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DESPEL_OLD_UNUSED = 11
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};
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#define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
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@ -839,7 +841,7 @@ enum SpellMissInfo
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SPELL_MISS_IMMUNE2 = 8,
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SPELL_MISS_DEFLECT = 9,
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SPELL_MISS_ABSORB = 10,
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SPELL_MISS_REFLECT = 11,
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SPELL_MISS_REFLECT = 11
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};
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enum SpellHitType
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@ -1539,7 +1541,6 @@ enum CreatureFamily
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CREATURE_FAMILY_SPOREBAT = 33,
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CREATURE_FAMILY_NETHER_RAY = 34,
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CREATURE_FAMILY_SERPENT = 35,
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//CREATURE_FAMILY_SEA_LION = 36
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CREATURE_FAMILY_MOTH = 37,
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CREATURE_FAMILY_CHIMAERA = 38,
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CREATURE_FAMILY_DEVILSAUR = 39,
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@ -1556,7 +1557,7 @@ enum CreatureTypeFlags
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{
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CREATURE_TYPEFLAGS_TAMEBLE = 0x0001,
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CREATURE_TYPEFLAGS_HERBLOOT = 0x0100,
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CREATURE_TYPEFLAGS_MININGLOOT = 0x0200,
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CREATURE_TYPEFLAGS_MININGLOOT = 0x0200
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};
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enum CreatureEliteType
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@ -1632,15 +1633,16 @@ inline uint8 ClassByQuestSort(int32 QuestSort)
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{
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switch(QuestSort)
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{
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case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
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case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
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case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
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case QUEST_SORT_PALADIN: return CLASS_PALADIN;
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case QUEST_SORT_MAGE: return CLASS_MAGE;
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case QUEST_SORT_ROGUE: return CLASS_ROGUE;
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case QUEST_SORT_HUNTER: return CLASS_HUNTER;
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case QUEST_SORT_PRIEST: return CLASS_PRIEST;
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case QUEST_SORT_DRUID: return CLASS_DRUID;
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case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
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case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
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case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
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case QUEST_SORT_PALADIN: return CLASS_PALADIN;
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case QUEST_SORT_MAGE: return CLASS_MAGE;
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case QUEST_SORT_ROGUE: return CLASS_ROGUE;
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case QUEST_SORT_HUNTER: return CLASS_HUNTER;
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case QUEST_SORT_PRIEST: return CLASS_PRIEST;
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case QUEST_SORT_DRUID: return CLASS_DRUID;
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case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
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}
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return 0;
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}
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@ -1652,7 +1654,6 @@ enum SkillType
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SKILL_ARMS = 26,
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SKILL_COMBAT = 38,
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SKILL_SUBTLETY = 39,
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SKILL_POISONS = 40,
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SKILL_SWORDS = 43,
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SKILL_AXES = 44,
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SKILL_BOWS = 45,
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@ -1660,8 +1661,8 @@ enum SkillType
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SKILL_BEAST_MASTERY = 50,
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SKILL_SURVIVAL = 51,
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SKILL_MACES = 54,
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SKILL_HOLY = 56,
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SKILL_2H_SWORDS = 55,
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SKILL_HOLY = 56,
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SKILL_SHADOW = 78,
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SKILL_DEFENSE = 95,
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SKILL_LANG_COMMON = 98,
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@ -1717,24 +1718,20 @@ enum SkillType
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SKILL_PET_BOAR = 211,
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SKILL_PET_CROCILISK = 212,
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SKILL_PET_CARRION_BIRD = 213,
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SKILL_PET_GORILLA = 215,
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SKILL_PET_CRAB = 214,
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SKILL_PET_GORILLA = 215,
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SKILL_PET_RAPTOR = 217,
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SKILL_PET_TALLSTRIDER = 218,
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SKILL_RACIAL_UNDED = 220,
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SKILL_WEAPON_TALENTS = 222,
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SKILL_CROSSBOWS = 226,
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SKILL_SPEARS = 227,
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SKILL_WANDS = 228,
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SKILL_POLEARMS = 229,
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SKILL_PET_SCORPID = 236,
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SKILL_ARCANE = 237,
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SKILL_OPEN_LOCK = 242,
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SKILL_PET_TURTLE = 251,
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SKILL_ASSASSINATION = 253,
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SKILL_FURY = 256,
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SKILL_PROTECTION = 257,
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SKILL_BEAST_TRAINING = 261,
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SKILL_PROTECTION2 = 267,
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SKILL_PET_TALENTS = 270,
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SKILL_PLATE_MAIL = 293,
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@ -1764,7 +1761,7 @@ enum SkillType
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SKILL_LOCKPICKING = 633,
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SKILL_PET_BAT = 653,
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SKILL_PET_HYENA = 654,
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SKILL_PET_OWL = 655,
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SKILL_PET_BIRD_OF_PREY = 655,
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SKILL_PET_WIND_SERPENT = 656,
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SKILL_LANG_GUTTERSPEAK = 673,
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SKILL_RIDING_KODO = 713,
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@ -1784,10 +1781,27 @@ enum SkillType
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SKILL_PET_WARP_STALKER = 766,
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SKILL_PET_RAVAGER = 767,
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SKILL_PET_SERPENT = 768,
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SKILL_INTERNAL = 769
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SKILL_INTERNAL = 769,
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SKILL_DK_BLOOD = 770,
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SKILL_DK_FROST = 771,
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SKILL_DK_UNHOLY = 772,
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SKILL_INSCRIPTION = 773,
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SKILL_PET_MOTH = 775,
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SKILL_RUNEFORGING = 776,
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SKILL_MOUNTS = 777,
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SKILL_COMPANIONS = 778,
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SKILL_PET_EXOTIC_CHIMAERA = 780,
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SKILL_PET_EXOTIC_DEVILSAUR = 781,
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SKILL_PET_GHOUL = 782,
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SKILL_PET_EXOTIC_SILITHID = 783,
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SKILL_PET_EXOTIC_WORM = 784,
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SKILL_PET_WASP = 785,
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SKILL_PET_EXOTIC_RHINO = 786,
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SKILL_PET_EXOTIC_CORE_HOUND = 787,
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SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
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};
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#define MAX_SKILL_TYPE 770
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#define MAX_SKILL_TYPE 789
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inline uint32 SkillByQuestSort(int32 QuestSort)
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{
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@ -1802,25 +1816,26 @@ inline uint32 SkillByQuestSort(int32 QuestSort)
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case QUEST_SORT_TAILORING: return SKILL_TAILORING;
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case QUEST_SORT_COOKING: return SKILL_COOKING;
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case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
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case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
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}
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return 0;
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}
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enum SkillCategory
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{
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SKILL_CATEGORY_ATTRIBUTES = 5,
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SKILL_CATEGORY_WEAPON = 6,
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SKILL_CATEGORY_CLASS = 7,
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SKILL_CATEGORY_ARMOR = 8,
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SKILL_CATEGORY_SECONDARY = 9, // secondary professions
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SKILL_CATEGORY_ATTRIBUTES = 5,
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SKILL_CATEGORY_WEAPON = 6,
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SKILL_CATEGORY_CLASS = 7,
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SKILL_CATEGORY_ARMOR = 8,
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SKILL_CATEGORY_SECONDARY = 9, // secondary professions
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SKILL_CATEGORY_LANGUAGES = 10,
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SKILL_CATEGORY_PROFESSION = 11, // primary professions
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SKILL_CATEGORY_NOT_DISPLAYED = 12
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SKILL_CATEGORY_GENERIC = 12
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};
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enum TotemCategory
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{
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TC_SKINNING_SKIFE = 1,
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TC_SKINNING_SKIFE_OLD = 1,
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TC_EARTH_TOTEM = 2,
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TC_AIR_TOTEM = 3,
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TC_FIRE_TOTEM = 4,
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@ -1830,16 +1845,28 @@ enum TotemCategory
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TC_GOLDEN_ROD = 8,
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TC_TRUESILVER_ROD = 9,
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TC_ARCANITE_ROD = 10,
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TC_MINING_PICK = 11,
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TC_MINING_PICK_OLD = 11,
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TC_PHILOSOPHERS_STONE = 12,
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TC_BLACKSMITH_HAMMER = 13,
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TC_BLACKSMITH_HAMMER_OLD = 13,
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TC_ARCLIGHT_SPANNER = 14,
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TC_GYROMATIC_MA = 15,
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TC_MASTER_TOTEM = 21,
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TC_FEL_IRON_ROD = 41,
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TC_ADAMANTITE_ROD = 62,
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TC_ETERNIUM_ROD = 63
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// TODO: Add new wotlk
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TC_ETERNIUM_ROD = 63,
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TC_HOLLOW_QUILL = 81,
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TC_RUNED_AZURITE_ROD = 101,
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TC_VIRTUOSO_INKING_SET = 121,
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TC_DRUMS = 141,
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TC_GNOMISH_ARMY_KNIFE = 161,
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TC_BLACKSMITH_HAMMER = 162,
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TC_MINING_PICK = 165,
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TC_SKINNING_KNIFE = 166,
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TC_HAMMER_PICK = 167,
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TC_BLADED_PICKAXE = 168,
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TC_FLINT_AND_TINDER = 169,
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TC_RUNED_COBALT_ROD = 189,
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TC_RUNED_TITANIUM_ROD = 190
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};
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enum UnitDynFlags
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@ -1849,7 +1876,8 @@ enum UnitDynFlags
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UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
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UNIT_DYNFLAG_ROOTED = 0x0008,
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UNIT_DYNFLAG_SPECIALINFO = 0x0010,
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UNIT_DYNFLAG_DEAD = 0x0020
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UNIT_DYNFLAG_DEAD = 0x0020,
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UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040
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};
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enum CorpseDynFlags
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|
@ -313,27 +313,27 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
|||
&Aura::HandleNULL, //260
|
||||
&Aura::HandleNULL, //261 out of phase?
|
||||
&Aura::HandleNULL, //262
|
||||
&Aura::HandleNULL, //263
|
||||
&Aura::HandleNULL, //264
|
||||
&Aura::HandleNULL, //265
|
||||
&Aura::HandleNULL, //266
|
||||
&Aura::HandleNULL, //267
|
||||
&Aura::HandleNULL, //268
|
||||
&Aura::HandleNULL, //269
|
||||
&Aura::HandleNULL, //263 melee AOE
|
||||
&Aura::HandleNULL, //264 unused
|
||||
&Aura::HandleNULL, //265 unused
|
||||
&Aura::HandleNULL, //266 unused
|
||||
&Aura::HandleNULL, //267 some immunity?
|
||||
&Aura::HandleNULL, //268 attack power from stat X
|
||||
&Aura::HandleNULL, //269 ignore DR effects?
|
||||
&Aura::HandleNULL, //270
|
||||
&Aura::HandleNULL, //271
|
||||
&Aura::HandleNULL, //272
|
||||
&Aura::HandleNULL, //271 increase damage done?
|
||||
&Aura::HandleNULL, //272 reduce spell cast time?
|
||||
&Aura::HandleNULL, //273
|
||||
&Aura::HandleNULL, //274
|
||||
&Aura::HandleNULL, //275
|
||||
&Aura::HandleNULL, //276
|
||||
&Aura::HandleNULL, //277
|
||||
&Aura::HandleNULL, //278
|
||||
&Aura::HandleNULL, //274 proc free shot?
|
||||
&Aura::HandleNULL, //275 ignore shapeshift?
|
||||
&Aura::HandleNULL, //276 mod damage % mechanic?
|
||||
&Aura::HandleNULL, //277 increase max targets?
|
||||
&Aura::HandleNULL, //278 disarm/silence
|
||||
&Aura::HandleNULL, //279
|
||||
&Aura::HandleNULL, //280
|
||||
&Aura::HandleNULL, //281
|
||||
&Aura::HandleNULL, //280 ignore armor?
|
||||
&Aura::HandleNULL, //281 increase honor gain?
|
||||
&Aura::HandleNULL, //282
|
||||
&Aura::HandleNULL //283
|
||||
&Aura::HandleNULL //283 SPD/heal from AP?
|
||||
};
|
||||
|
||||
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
|
||||
|
|
|
|||
|
|
@ -210,12 +210,12 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
|
|||
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
|
||||
&Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
|
||||
&Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
|
||||
&Spell::EffectNULL, //154
|
||||
&Spell::EffectNULL, //154 unused
|
||||
&Spell::EffectNULL, //155 Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
|
||||
&Spell::EffectNULL, //156 Test Add Sockets Enchant
|
||||
&Spell::EffectNULL, //157
|
||||
&Spell::EffectNULL, //158
|
||||
&Spell::EffectNULL //159
|
||||
&Spell::EffectNULL, //156 Add Socket
|
||||
&Spell::EffectNULL, //157 create/learn random item/spell for profession
|
||||
&Spell::EffectNULL, //158 milling
|
||||
&Spell::EffectNULL //159 allow rename pet once again
|
||||
};
|
||||
|
||||
void Spell::EffectNULL(uint32 /*i*/)
|
||||
|
|
|
|||
|
|
@ -253,6 +253,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
|
|||
{
|
||||
case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
|
||||
case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
|
||||
case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
|
||||
case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
|
||||
case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
|
||||
case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
|
||||
|
|
|
|||
|
|
@ -967,7 +967,7 @@ struct ScalingStatValuesEntry
|
|||
struct SkillLineEntry
|
||||
{
|
||||
uint32 id; // 0 m_ID
|
||||
uint32 categoryId; // 1 m_categoryID (index from SkillLineCategory.dbc)
|
||||
int32 categoryId; // 1 m_categoryID (index from SkillLineCategory.dbc)
|
||||
//uint32 skillCostID; // 2 m_skillCostsID not used
|
||||
char* name[16]; // 3-18 m_displayName_lang
|
||||
// 19 string flags, not used
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue