[9225] Implement .relaod gossip_scripts

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NeatElves 2010-01-20 14:55:05 +03:00 committed by VladimirMangos
parent ce2ecedea1
commit f706842ab8
4 changed files with 24 additions and 1 deletions

View file

@ -131,6 +131,7 @@ bool ChatHandler::HandleReloadAllScriptsCommand(const char*)
sLog.outString( "Re-Loading Scripts..." );
HandleReloadGameObjectScriptsCommand("a");
HandleReloadGossipScriptsCommand("a");
HandleReloadEventScriptsCommand("a");
HandleReloadQuestEndScriptsCommand("a");
HandleReloadQuestStartScriptsCommand("a");
@ -267,6 +268,26 @@ bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadGossipScriptsCommand(const char* arg)
{
if(sWorld.IsScriptScheduled())
{
SendSysMessage("DB scripts used currently, please attempt reload later.");
SetSentErrorMessage(true);
return false;
}
if(*arg!='a')
sLog.outString( "Re-Loading Scripts from `gossip_scripts`...");
sObjectMgr.LoadGossipScripts();
if(*arg!='a')
SendGlobalSysMessage("DB table `gossip_scripts` reloaded.");
return true;
}
bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*)
{
sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" );