[10196] Use enum for instance reset event types, some related cleanup code.

This commit is contained in:
VladimirMangos 2010-07-15 18:27:53 +04:00
parent a27ecef96d
commit f72b8e60a5
4 changed files with 30 additions and 19 deletions

View file

@ -39,6 +39,8 @@
INSTANTIATE_SINGLETON_1( InstanceSaveManager ); INSTANTIATE_SINGLETON_1( InstanceSaveManager );
static uint32 resetEventTypeDelay[MAX_RESET_EVENT_TYPE] = { 0, 3600, 900, 300, 60 };
//== InstanceSave functions ================================ //== InstanceSave functions ================================
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset) InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset)
@ -182,7 +184,7 @@ void InstanceResetScheduler::LoadResetTimes()
// schedule the reset times // schedule the reset times
for(InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr) for(InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
if(itr->second.second > now) if(itr->second.second > now)
ScheduleReset(true, itr->second.second, InstanceResetEvent(0, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first)); ScheduleReset(true, itr->second.second, InstanceResetEvent(RESET_EVENT_DENGEON, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first));
} }
// load the global respawn times for raid/heroic instances // load the global respawn times for raid/heroic instances
@ -255,16 +257,15 @@ void InstanceResetScheduler::LoadResetTimes()
SetResetTimeFor(mapid,difficulty,t); SetResetTimeFor(mapid,difficulty,t);
// schedule the global reset/warning // schedule the global reset/warning
uint8 type = 1; ResetEventType type = RESET_EVENT_INFORM_1;
static int tim[4] = {3600, 900, 300, 60}; for(; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type+1))
for(; type < 4; type++) if(t - resetEventTypeDelay[type] > now)
if(t - tim[type-1] > now)
break; break;
for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair); for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair);
in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr) in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
{ {
ScheduleReset(true, t - tim[type-1], InstanceResetEvent(type, mapid, difficulty, in_itr->second)); ScheduleReset(true, t - resetEventTypeDelay[type], InstanceResetEvent(type, mapid, difficulty, in_itr->second));
} }
} }
} }
@ -321,13 +322,12 @@ void InstanceResetScheduler::Update()
{ {
// global reset/warning for a certain map // global reset/warning for a certain map
time_t resetTime = GetResetTimeFor(event.mapid,event.difficulty); time_t resetTime = GetResetTimeFor(event.mapid,event.difficulty);
m_InstanceSaves._ResetOrWarnAll(event.mapid, event.difficulty, event.type != 4, uint32(resetTime - now)); m_InstanceSaves._ResetOrWarnAll(event.mapid, event.difficulty, event.type != RESET_EVENT_INFORM_LAST, uint32(resetTime - now));
if(event.type != 4) if(event.type != RESET_EVENT_INFORM_LAST)
{ {
// schedule the next warning/reset // schedule the next warning/reset
event.type++; event.type = ResetEventType(event.type+1);
static int tim[4] = {3600, 900, 300, 60}; ScheduleReset(true, resetTime - resetEventTypeDelay[event.type], event);
ScheduleReset(true, resetTime - tim[event.type-1], event);
} }
m_resetTimeQueue.erase(m_resetTimeQueue.begin()); m_resetTimeQueue.erase(m_resetTimeQueue.begin());
} }
@ -387,7 +387,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
{ {
resetTime = time(NULL) + 2 * HOUR; resetTime = time(NULL) + 2 * HOUR;
// normally this will be removed soon after in InstanceMap::Add, prevent error // normally this will be removed soon after in InstanceMap::Add, prevent error
m_Scheduler.ScheduleReset(true, resetTime, InstanceResetEvent(0, mapId, difficulty, instanceId)); m_Scheduler.ScheduleReset(true, resetTime, InstanceResetEvent(RESET_EVENT_DENGEON, mapId, difficulty, instanceId));
} }
} }

View file

@ -120,17 +120,28 @@ class InstanceSave
bool m_usedByMap; // true when instance map loaded bool m_usedByMap; // true when instance map loaded
}; };
enum ResetEventType
{
RESET_EVENT_DENGEON = 0, // no fixed reset time
RESET_EVENT_INFORM_1 = 1, // raid/heroic warnings
RESET_EVENT_INFORM_2 = 2,
RESET_EVENT_INFORM_3 = 3,
RESET_EVENT_INFORM_LAST = 4,
};
#define MAX_RESET_EVENT_TYPE 5
/* resetTime is a global propery of each (raid/heroic) map /* resetTime is a global propery of each (raid/heroic) map
all instances of that map reset at the same time */ all instances of that map reset at the same time */
struct InstanceResetEvent struct InstanceResetEvent
{ {
uint8 type; ResetEventType type :8;
Difficulty difficulty :8; Difficulty difficulty :8;
uint16 mapid; uint16 mapid;
uint16 instanceId; uint32 instanceId;
InstanceResetEvent() : type(0), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0), instanceId(0) {} InstanceResetEvent() : type(RESET_EVENT_DENGEON), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0), instanceId(0) {}
InstanceResetEvent(uint8 t, uint32 _mapid, Difficulty d, uint16 _instanceid) InstanceResetEvent(ResetEventType t, uint32 _mapid, Difficulty d, uint32 _instanceid)
: type(t), difficulty(d), mapid(_mapid), instanceId(_instanceid) {} : type(t), difficulty(d), mapid(_mapid), instanceId(_instanceid) {}
bool operator == (const InstanceResetEvent& e) { return e.instanceId == instanceId; } bool operator == (const InstanceResetEvent& e) { return e.instanceId == instanceId; }
}; };

View file

@ -1968,7 +1968,7 @@ void InstanceMap::SetResetSchedule(bool on)
// the reset time is only scheduled when there are no payers inside // the reset time is only scheduled when there are no payers inside
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
if(IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon()) if(IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
sInstanceSaveMgr.GetScheduler().ScheduleReset(on, GetInstanceSave()->GetResetTime(), InstanceResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId())); sInstanceSaveMgr.GetScheduler().ScheduleReset(on, GetInstanceSave()->GetResetTime(), InstanceResetEvent(RESET_EVENT_DENGEON, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
} }
/* ******* Battleground Instance Maps ******* */ /* ******* Battleground Instance Maps ******* */

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10195" #define REVISION_NR "10196"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__