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[10196] Use enum for instance reset event types, some related cleanup code.
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4 changed files with 30 additions and 19 deletions
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@ -39,6 +39,8 @@
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INSTANTIATE_SINGLETON_1( InstanceSaveManager );
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static uint32 resetEventTypeDelay[MAX_RESET_EVENT_TYPE] = { 0, 3600, 900, 300, 60 };
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//== InstanceSave functions ================================
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InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset)
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@ -182,7 +184,7 @@ void InstanceResetScheduler::LoadResetTimes()
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// schedule the reset times
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for(InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
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if(itr->second.second > now)
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ScheduleReset(true, itr->second.second, InstanceResetEvent(0, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first));
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ScheduleReset(true, itr->second.second, InstanceResetEvent(RESET_EVENT_DENGEON, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first));
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}
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// load the global respawn times for raid/heroic instances
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@ -255,16 +257,15 @@ void InstanceResetScheduler::LoadResetTimes()
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SetResetTimeFor(mapid,difficulty,t);
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// schedule the global reset/warning
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uint8 type = 1;
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static int tim[4] = {3600, 900, 300, 60};
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for(; type < 4; type++)
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if(t - tim[type-1] > now)
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ResetEventType type = RESET_EVENT_INFORM_1;
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for(; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type+1))
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if(t - resetEventTypeDelay[type] > now)
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break;
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for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair);
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in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
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{
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ScheduleReset(true, t - tim[type-1], InstanceResetEvent(type, mapid, difficulty, in_itr->second));
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ScheduleReset(true, t - resetEventTypeDelay[type], InstanceResetEvent(type, mapid, difficulty, in_itr->second));
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}
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}
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}
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@ -321,13 +322,12 @@ void InstanceResetScheduler::Update()
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{
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// global reset/warning for a certain map
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time_t resetTime = GetResetTimeFor(event.mapid,event.difficulty);
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m_InstanceSaves._ResetOrWarnAll(event.mapid, event.difficulty, event.type != 4, uint32(resetTime - now));
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if(event.type != 4)
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m_InstanceSaves._ResetOrWarnAll(event.mapid, event.difficulty, event.type != RESET_EVENT_INFORM_LAST, uint32(resetTime - now));
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if(event.type != RESET_EVENT_INFORM_LAST)
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{
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// schedule the next warning/reset
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event.type++;
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static int tim[4] = {3600, 900, 300, 60};
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ScheduleReset(true, resetTime - tim[event.type-1], event);
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event.type = ResetEventType(event.type+1);
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ScheduleReset(true, resetTime - resetEventTypeDelay[event.type], event);
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}
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m_resetTimeQueue.erase(m_resetTimeQueue.begin());
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}
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@ -387,7 +387,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
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{
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resetTime = time(NULL) + 2 * HOUR;
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// normally this will be removed soon after in InstanceMap::Add, prevent error
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m_Scheduler.ScheduleReset(true, resetTime, InstanceResetEvent(0, mapId, difficulty, instanceId));
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m_Scheduler.ScheduleReset(true, resetTime, InstanceResetEvent(RESET_EVENT_DENGEON, mapId, difficulty, instanceId));
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}
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}
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@ -120,17 +120,28 @@ class InstanceSave
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bool m_usedByMap; // true when instance map loaded
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};
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enum ResetEventType
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{
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RESET_EVENT_DENGEON = 0, // no fixed reset time
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RESET_EVENT_INFORM_1 = 1, // raid/heroic warnings
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RESET_EVENT_INFORM_2 = 2,
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RESET_EVENT_INFORM_3 = 3,
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RESET_EVENT_INFORM_LAST = 4,
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};
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#define MAX_RESET_EVENT_TYPE 5
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/* resetTime is a global propery of each (raid/heroic) map
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all instances of that map reset at the same time */
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struct InstanceResetEvent
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{
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uint8 type;
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Difficulty difficulty:8;
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ResetEventType type :8;
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Difficulty difficulty :8;
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uint16 mapid;
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uint16 instanceId;
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uint32 instanceId;
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InstanceResetEvent() : type(0), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0), instanceId(0) {}
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InstanceResetEvent(uint8 t, uint32 _mapid, Difficulty d, uint16 _instanceid)
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InstanceResetEvent() : type(RESET_EVENT_DENGEON), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0), instanceId(0) {}
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InstanceResetEvent(ResetEventType t, uint32 _mapid, Difficulty d, uint32 _instanceid)
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: type(t), difficulty(d), mapid(_mapid), instanceId(_instanceid) {}
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bool operator == (const InstanceResetEvent& e) { return e.instanceId == instanceId; }
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};
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@ -1968,7 +1968,7 @@ void InstanceMap::SetResetSchedule(bool on)
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// the reset time is only scheduled when there are no payers inside
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// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
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if(IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
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sInstanceSaveMgr.GetScheduler().ScheduleReset(on, GetInstanceSave()->GetResetTime(), InstanceResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
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sInstanceSaveMgr.GetScheduler().ScheduleReset(on, GetInstanceSave()->GetResetTime(), InstanceResetEvent(RESET_EVENT_DENGEON, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
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}
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/* ******* Battleground Instance Maps ******* */
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10195"
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#define REVISION_NR "10196"
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#endif // __REVISION_NR_H__
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