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[11117] Allow for non-instancable maps have InstanceData and instance scripts.
* New table added for non-instanced maps (except BG/arena):
- `mangos`.`world_template` (script mapping to non instanced data)
- `characters`.`world` (saved script data string storage)
* InstancedData created for any map types including BGs/arenas, that allow have scripts
state for any maps, but BG/arena instance data not saved.
Note: Possible structures will renamed later for clarify apply to any type maps,
but avoid for now for simplify changes and hard affect to script library sources.
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23 changed files with 244 additions and 101 deletions
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@ -6339,21 +6339,16 @@ bool ChatHandler::HandleInstanceSaveDataCommand(char* /*args*/)
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Player* pl = m_session->GetPlayer();
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Map* map = pl->GetMap();
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if (!map->IsDungeon())
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{
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PSendSysMessage("Map is not a dungeon.");
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SetSentErrorMessage(true);
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return false;
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}
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if (!((InstanceMap*)map)->GetInstanceData())
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InstanceData* iData = map->GetInstanceData();
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if (!iData)
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{
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PSendSysMessage("Map has no instance data.");
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SetSentErrorMessage(true);
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return false;
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}
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((InstanceMap*)map)->GetInstanceData()->SaveToDB();
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iData->SaveToDB();
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return true;
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}
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