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https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
Fixed warnings.
This commit is contained in:
parent
8d6b26b6ab
commit
f7c733cd21
4 changed files with 20 additions and 13 deletions
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@ -612,7 +612,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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// 2 specialized loops for speed optimization in non-unit case
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if(isType(TYPEMASK_UNIT)) // unit (creature/player) case
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{
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for( uint16 index = 0; index < m_valuesCount; index ++ )
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for( uint16 index = 0; index < m_valuesCount; ++index )
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{
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if( updateMask->GetBit( index ) )
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{
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@ -663,7 +663,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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}
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else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case
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{
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for( uint16 index = 0; index < m_valuesCount; index ++ )
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for( uint16 index = 0; index < m_valuesCount; ++index )
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{
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if( updateMask->GetBit( index ) )
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{
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@ -695,7 +695,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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}
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else // other objects case (no special index checks)
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{
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for( uint16 index = 0; index < m_valuesCount; index ++ )
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for( uint16 index = 0; index < m_valuesCount; ++index )
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{
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if( updateMask->GetBit( index ) )
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{
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@ -708,7 +708,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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void Object::ClearUpdateMask(bool remove)
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{
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for( uint16 index = 0; index < m_valuesCount; index ++ )
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for( uint16 index = 0; index < m_valuesCount; ++index )
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{
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if(m_uint32Values_mirror[index]!= m_uint32Values[index])
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m_uint32Values_mirror[index] = m_uint32Values[index];
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@ -756,7 +756,7 @@ bool Object::LoadValues(const char* data)
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void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
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{
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for( uint16 index = 0; index < m_valuesCount; index ++ )
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for( uint16 index = 0; index < m_valuesCount; ++index )
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{
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if(m_uint32Values_mirror[index]!= m_uint32Values[index])
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updateMask->SetBit(index);
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@ -765,7 +765,7 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
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void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
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{
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for( uint16 index = 0; index < m_valuesCount; index++ )
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for( uint16 index = 0; index < m_valuesCount; ++index )
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{
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if(GetUInt32Value(index) != 0)
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updateMask->SetBit(index);
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@ -884,7 +884,7 @@ void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value )
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return;
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}
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if(uint8(m_uint32Values[ index ] >> (offset * 16)) != value)
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if(uint16(m_uint32Values[ index ] >> (offset * 16)) != value)
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{
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m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16));
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m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16));
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@ -126,14 +126,21 @@ bool UpdateData::BuildPacket(WorldPacket *packet)
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if (pSize > 100 ) // compress large packets
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{
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packet->resize(pSize);
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packet->put<uint32>(0, pSize);
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*packet << uint32(pSize);
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packet->append(buf);
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uint32 destsize = pSize;
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Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
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Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32),
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&destsize,
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const_cast<uint8*>(packet->contents()) + sizeof(uint32),
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pSize);
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if (destsize == 0)
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{
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sLog.outError("Error while compressing update packet!");
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return false;
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}
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packet->resize( destsize + sizeof(uint32) );
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packet->SetOpcode( SMSG_COMPRESSED_UPDATE_OBJECT );
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@ -283,7 +283,7 @@
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AdditionalDependencies="libmySQL.lib libeay32.lib ws2_32.lib winmm.lib odbc32.lib odbccp32.lib advapi32.lib dbghelp.lib MSVCPRTD.LIB msvcrtd.lib"
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OutputFile="..\..\bin\$(PlatformName)_$(ConfigurationName)\mangosd.exe"
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Version=""
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LinkIncremental="1"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
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GenerateDebugInformation="true"
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@ -69,7 +69,7 @@
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Name="VCLinkerTool"
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AdditionalDependencies="mangosd.lib zlib.lib libmySQL.lib libeay32.lib ws2_32.lib winmm.lib odbc32.lib odbccp32.lib aced.lib"
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OutputFile="..\..\bin\$(PlatformName)_$(ConfigurationName)\MaNGOSScript.dll"
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LinkIncremental="1"
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LinkIncremental="2"
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AdditionalLibraryDirectories=";.\mangosd__$(PlatformName)_$(ConfigurationName);.\zlib__$(PlatformName)_$(ConfigurationName);..\..\dep\lib\$(PlatformName)_$(ConfigurationName)"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)\MaNGOSScript.pdb"
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