Fix SMSG_UPDATE_OBJECT, SMSG_DESTROY_OBJECT, and some teleport opcodes

Authors: Strawberry, Trinity, me
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-05 22:46:48 +03:00 committed by Antz
parent 39dda4bc4c
commit f7cd8ce52a
24 changed files with 578 additions and 390 deletions

View file

@ -48,7 +48,7 @@ GameObject::GameObject() : WorldObject(),
m_objectType |= TYPEMASK_GAMEOBJECT;
m_objectTypeId = TYPEID_GAMEOBJECT;
m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
m_updateFlag = UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION;
m_valuesCount = GAMEOBJECT_END;
m_respawnTime = 0;