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Fix SMSG_UPDATE_OBJECT, SMSG_DESTROY_OBJECT, and some teleport opcodes
Authors: Strawberry, Trinity, me Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
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24 changed files with 578 additions and 390 deletions
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@ -48,7 +48,7 @@ GameObject::GameObject() : WorldObject(),
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m_objectType |= TYPEMASK_GAMEOBJECT;
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m_objectTypeId = TYPEID_GAMEOBJECT;
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m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
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m_updateFlag = UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION;
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m_valuesCount = GAMEOBJECT_END;
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m_respawnTime = 0;
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