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[11635] Revert "[11615] Apply normal stealth at expire spell 1856 and ranks"
This reverts commit 1c0bd32c22b7d0116fab8d32b3b7e4f92c039b38. Thanks to SeT for providing proves for commit wrong way work.
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8a4230d765
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3 changed files with 13 additions and 17 deletions
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@ -4422,23 +4422,8 @@ void Aura::HandleModStealth(bool apply, bool Real)
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}
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else
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{
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if (!Real)
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return;
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// Vanish (triggered, normal stealth need apply before remove advanced stealth)
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if (target->GetTypeId() == TYPEID_PLAYER && m_removeMode == AURA_REMOVE_BY_EXPIRE &&
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GetSpellProto()->IsFitToFamily(SPELLFAMILY_ROGUE, UI64LIT(0x000000000800)))
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{
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uint32 spellId = 1784; // Stealth
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// reset cooldown on it if needed
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if (((Player*)target)->HasSpellCooldown(spellId))
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((Player*)target)->RemoveSpellCooldown(spellId);
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target->CastSpell(target, spellId, true);
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}
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// only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
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if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH))
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if (Real && !target->HasAuraType(SPELL_AURA_MOD_STEALTH))
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{
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// if no GM invisibility
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if (target->GetVisibility()!=VISIBILITY_OFF)
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@ -3332,6 +3332,17 @@ void Spell::EffectTriggerSpell(SpellEffectIndex effIndex)
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unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
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unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
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unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED);
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// if this spell is given to NPC it must handle rest by it's own AI
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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uint32 spellId = 1784;
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// reset cooldown on it if needed
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if (((Player*)unitTarget)->HasSpellCooldown(spellId))
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((Player*)unitTarget)->RemoveSpellCooldown(spellId);
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m_caster->CastSpell(unitTarget, spellId, true);
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return;
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}
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// just skip
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11634"
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#define REVISION_NR "11635"
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#endif // __REVISION_NR_H__
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