Some more startup bypasses

This commit is contained in:
Antz 2020-02-25 15:14:30 +00:00 committed by Antz
parent ff99651246
commit f820460d27
4 changed files with 31 additions and 30 deletions

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@ -39,7 +39,7 @@ option(BUILD_MANGOSD "Build the main server" ON)
option(BUILD_REALMD "Build the login server" ON) option(BUILD_REALMD "Build the login server" ON)
option(BUILD_TOOLS "Build the map/vmap/mmap extractors" ON) option(BUILD_TOOLS "Build the map/vmap/mmap extractors" ON)
option(SCRIPT_LIB_ELUNA "Compile with support for Eluna scripts" OFF) option(SCRIPT_LIB_ELUNA "Compile with support for Eluna scripts" OFF)
option(SCRIPT_LIB_SD3 "Compile with support for ScriptDev3 scripts" ON) option(SCRIPT_LIB_SD3 "Compile with support for ScriptDev3 scripts" OFF)
#option(PLAYERBOTS "Enable Player Bots" OFF) #option(PLAYERBOTS "Enable Player Bots" OFF)
option(SOAP "Enable remote access via SOAP" OFF) option(SOAP "Enable remote access via SOAP" OFF)
# Hidden option to enable/disable PCH. DEV ONLY! # Hidden option to enable/disable PCH. DEV ONLY!

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@ -1603,9 +1603,10 @@ void World::SetInitialWorldSettings()
sLog.outString("Calculate random battleground reset time..."); sLog.outString("Calculate random battleground reset time...");
InitRandomBGResetTime(); InitRandomBGResetTime();
sLog.outString("Starting Game Event system..."); sLog.outString("Starting Game Event system...BROKEN");
uint32 nextGameEvent = sGameEventMgr.Initialize(); // TODO: Needs Fixing
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); // depend on next event // uint32 nextGameEvent = sGameEventMgr.Initialize();
// m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); // depend on next event
// ToDo: requires fix after the latest updates // ToDo: requires fix after the latest updates
//sLog.outString("Loading grids for active creatures or transports..."); //sLog.outString("Loading grids for active creatures or transports...");

View file

@ -38,6 +38,6 @@
#define WORLD_DB_VERSION_NR 21 #define WORLD_DB_VERSION_NR 21
#define WORLD_DB_STRUCTURE_NR 11 #define WORLD_DB_STRUCTURE_NR 11
#define WORLD_DB_CONTENT_NR 012 #define WORLD_DB_CONTENT_NR 041
#define WORLD_DB_UPDATE_DESCRIPTION "gossip_option_condition" #define WORLD_DB_UPDATE_DESCRIPTION "initial_cleanup_part3"
#endif // __REVISION_H__ #endif // __REVISION_H__