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[7909] Applied coding style. (cherry picked from commit ed7e72975f4d4f95f5c429f1af6a2c021adfd5a1)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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16 changed files with 1433 additions and 1467 deletions
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@ -10,73 +10,72 @@ typedef int int32;
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#pragma pack(push,1)
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struct ModelHeader {
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char id[4];
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uint8 version[4];
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uint32 nameLength;
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uint32 nameOfs;
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uint32 type;
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uint32 nGlobalSequences;
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uint32 ofsGlobalSequences;
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uint32 nAnimations;
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uint32 ofsAnimations;
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struct ModelHeader
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{
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char id[4];
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uint8 version[4];
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uint32 nameLength;
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uint32 nameOfs;
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uint32 type;
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uint32 nGlobalSequences;
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uint32 ofsGlobalSequences;
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uint32 nAnimations;
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uint32 ofsAnimations;
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uint32 nAnimationLookup;
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uint32 ofsAnimationLookup;
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uint32 nBones;
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uint32 ofsBones;
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uint32 nKeyBoneLookup;
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uint32 ofsKeyBoneLookup;
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uint32 nVertices;
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uint32 ofsVertices;
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uint32 nViews;
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uint32 nColors;
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uint32 ofsColors;
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uint32 nTextures;
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uint32 ofsTextures;
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uint32 nTransparency;
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uint32 ofsTransparency;
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uint32 nTextureanimations;
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uint32 ofsTextureanimations;
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uint32 nTexReplace;
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uint32 ofsTexReplace;
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uint32 nRenderFlags;
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uint32 ofsRenderFlags;
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uint32 nBoneLookupTable;
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uint32 ofsBoneLookupTable;
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uint32 nTexLookup;
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uint32 ofsTexLookup;
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uint32 nTexUnits;
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uint32 ofsTexUnits;
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uint32 nTransLookup;
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uint32 ofsTransLookup;
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uint32 nTexAnimLookup;
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uint32 ofsTexAnimLookup;
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float floats[14];
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uint32 nBoundingTriangles;
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uint32 ofsBoundingTriangles;
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uint32 nBoundingVertices;
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uint32 ofsBoundingVertices;
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uint32 nBoundingNormals;
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uint32 ofsBoundingNormals;
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uint32 nAttachments;
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uint32 ofsAttachments;
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uint32 nAttachLookup;
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uint32 ofsAttachLookup;
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uint32 nAttachments_2;
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uint32 ofsAttachments_2;
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uint32 nLights;
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uint32 ofsLights;
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uint32 nCameras;
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uint32 ofsCameras;
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uint32 nCameraLookup;
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uint32 ofsCameraLookup;
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uint32 nRibbonEmitters;
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uint32 ofsRibbonEmitters;
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uint32 nParticleEmitters;
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uint32 ofsParticleEmitters;
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uint32 nKeyBoneLookup;
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uint32 ofsKeyBoneLookup;
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uint32 nVertices;
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uint32 ofsVertices;
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uint32 nViews;
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uint32 nColors;
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uint32 ofsColors;
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uint32 nTextures;
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uint32 ofsTextures;
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uint32 nTransparency;
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uint32 ofsTransparency;
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uint32 nTextureanimations;
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uint32 ofsTextureanimations;
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uint32 nTexReplace;
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uint32 ofsTexReplace;
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uint32 nRenderFlags;
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uint32 ofsRenderFlags;
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uint32 nBoneLookupTable;
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uint32 ofsBoneLookupTable;
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uint32 nTexLookup;
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uint32 ofsTexLookup;
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uint32 nTexUnits;
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uint32 ofsTexUnits;
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uint32 nTransLookup;
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uint32 ofsTransLookup;
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uint32 nTexAnimLookup;
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uint32 ofsTexAnimLookup;
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float floats[14];
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uint32 nBoundingTriangles;
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uint32 ofsBoundingTriangles;
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uint32 nBoundingVertices;
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uint32 ofsBoundingVertices;
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uint32 nBoundingNormals;
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uint32 ofsBoundingNormals;
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uint32 nAttachments;
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uint32 ofsAttachments;
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uint32 nAttachLookup;
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uint32 ofsAttachLookup;
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uint32 nAttachments_2;
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uint32 ofsAttachments_2;
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uint32 nLights;
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uint32 ofsLights;
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uint32 nCameras;
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uint32 ofsCameras;
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uint32 nCameraLookup;
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uint32 ofsCameraLookup;
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uint32 nRibbonEmitters;
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uint32 ofsRibbonEmitters;
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uint32 nParticleEmitters;
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uint32 ofsParticleEmitters;
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};
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#pragma pack(pop)
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#endif
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#endif
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