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[7640] Move spell and chair height checks to functions for gameobject loading code. Fixed some field ids.
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parent
4ec75c7c9e
commit
f87684bab6
2 changed files with 59 additions and 68 deletions
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@ -5375,7 +5375,7 @@ struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
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inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
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{
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if(sLockStore.LookupEntry(dataN))
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if (sLockStore.LookupEntry(dataN))
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return;
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
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@ -5384,9 +5384,9 @@ inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
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inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
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{
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if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
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if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
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{
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if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
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if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
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goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
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}
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@ -5397,6 +5397,27 @@ inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32
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*/
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}
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inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
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{
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if (sSpellStore.LookupEntry(dataN))
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return;
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
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goInfo->id,goInfo->type,N,dataN,dataN);
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}
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inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
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{
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if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
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return;
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
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goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
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// prevent client and server unexpected work
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const_cast<uint32&>(dataN) = 0;
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}
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void ObjectMgr::LoadGameobjectInfo()
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{
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SQLGameObjectLoader loader;
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@ -5406,115 +5427,100 @@ void ObjectMgr::LoadGameobjectInfo()
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for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
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{
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GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
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if(!goInfo)
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if (!goInfo)
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continue;
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switch(goInfo->type)
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{
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case GAMEOBJECT_TYPE_DOOR: //0
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{
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if(goInfo->door.lockId)
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if (goInfo->door.lockId)
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CheckGOLockId(goInfo,goInfo->door.lockId,1);
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break;
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}
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case GAMEOBJECT_TYPE_BUTTON: //1
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{
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if(goInfo->button.lockId)
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if (goInfo->button.lockId)
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CheckGOLockId(goInfo,goInfo->button.lockId,1);
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break;
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}
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case GAMEOBJECT_TYPE_QUESTGIVER: //2
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{
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if(goInfo->questgiver.lockId)
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if (goInfo->questgiver.lockId)
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CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
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break;
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}
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case GAMEOBJECT_TYPE_CHEST: //3
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{
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if(goInfo->chest.lockId)
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if (goInfo->chest.lockId)
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CheckGOLockId(goInfo,goInfo->chest.lockId,0);
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if(goInfo->chest.linkedTrapId) // linked trap
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if (goInfo->chest.linkedTrapId) // linked trap
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CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
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break;
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}
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case GAMEOBJECT_TYPE_TRAP: //6
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{
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if(goInfo->trap.lockId)
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if (goInfo->trap.lockId)
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CheckGOLockId(goInfo,goInfo->trap.lockId,0);
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/* disable check for while
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if(goInfo->trap.spellId) // spell
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{
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if(!sSpellStore.LookupEntry(goInfo->trap.spellId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
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id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId);
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}
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/* disable check for while, too many not existed spells
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if (goInfo->trap.spellId) // spell
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CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
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*/
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break;
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}
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case GAMEOBJECT_TYPE_CHAIR: //7
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if(goInfo->chair.height > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
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{
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
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id,goInfo->type,goInfo->chair.height,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
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// prevent client and server unexpected work
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const_cast<GameObjectInfo*>(goInfo)->chair.height = 0;
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}
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CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
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break;
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case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
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{
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if(goInfo->spellFocus.focusId)
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if (goInfo->spellFocus.focusId)
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{
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if(!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
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if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
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id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
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}
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if(goInfo->spellFocus.linkedTrapId) // linked trap
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if (goInfo->spellFocus.linkedTrapId) // linked trap
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CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
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break;
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}
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case GAMEOBJECT_TYPE_GOOBER: //10
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{
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if(goInfo->goober.lockId)
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if (goInfo->goober.lockId)
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CheckGOLockId(goInfo,goInfo->goober.lockId,0);
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if(goInfo->goober.pageId) // pageId
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if (goInfo->goober.pageId) // pageId
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{
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if(!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
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if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
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id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
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}
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/* disable check for while
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if(goInfo->goober.spellId) // spell
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{
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if(!sSpellStore.LookupEntry(goInfo->goober.spellId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.",
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id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId);
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}
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/* disable check for while, too many not existed spells
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if (goInfo->goober.spellId) // spell
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CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
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*/
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if(goInfo->goober.linkedTrapId) // linked trap
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if (goInfo->goober.linkedTrapId) // linked trap
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CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
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break;
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}
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case GAMEOBJECT_TYPE_AREADAMAGE: //12
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{
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if(goInfo->areadamage.lockId)
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if (goInfo->areadamage.lockId)
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CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
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break;
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}
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case GAMEOBJECT_TYPE_CAMERA: //13
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{
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if(goInfo->camera.lockId)
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if (goInfo->camera.lockId)
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CheckGOLockId(goInfo,goInfo->camera.lockId,0);
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break;
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}
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case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
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{
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if(goInfo->moTransport.taxiPathId)
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if (goInfo->moTransport.taxiPathId)
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{
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if(goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
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if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
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id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
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}
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@ -5522,53 +5528,38 @@ void ObjectMgr::LoadGameobjectInfo()
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}
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case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
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{
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/* disabled
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if(goInfo->summoningRitual.spellId)
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{
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if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.",
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id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId);
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}
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/* disable check for while, too many not existed spells
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// always must have spell
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CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
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*/
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break;
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}
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case GAMEOBJECT_TYPE_SPELLCASTER: //22
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{
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if(goInfo->spellcaster.spellId) // spell
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{
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if(!sSpellStore.LookupEntry(goInfo->spellcaster.spellId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
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id,goInfo->type,goInfo->spellcaster.spellId,goInfo->spellcaster.spellId);
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}
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// always must have spell
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CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
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break;
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}
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case GAMEOBJECT_TYPE_FLAGSTAND: //24
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{
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if(goInfo->flagstand.lockId)
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if (goInfo->flagstand.lockId)
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CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
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break;
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}
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case GAMEOBJECT_TYPE_FISHINGHOLE: //25
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{
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if(goInfo->fishinghole.lockId)
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if (goInfo->fishinghole.lockId)
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CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
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break;
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}
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case GAMEOBJECT_TYPE_FLAGDROP: //26
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{
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if(goInfo->flagdrop.lockId)
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if (goInfo->flagdrop.lockId)
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CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
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break;
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}
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case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
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if(goInfo->barberChair.chairheight > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
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{
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
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id,goInfo->type,goInfo->barberChair.chairheight,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
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// prevent client and server unexpected work
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const_cast<GameObjectInfo*>(goInfo)->barberChair.chairheight = 0;
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}
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CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
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break;
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}
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}
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