[7640] Move spell and chair height checks to functions for gameobject loading code. Fixed some field ids.

This commit is contained in:
VladimirMangos 2009-04-08 22:52:37 +04:00
parent 4ec75c7c9e
commit f87684bab6
2 changed files with 59 additions and 68 deletions

View file

@ -5375,7 +5375,7 @@ struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{ {
if(sLockStore.LookupEntry(dataN)) if (sLockStore.LookupEntry(dataN))
return; return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
@ -5384,9 +5384,9 @@ inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{ {
if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN)) if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
{ {
if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP); goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
} }
@ -5397,6 +5397,27 @@ inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32
*/ */
} }
inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{
if (sSpellStore.LookupEntry(dataN))
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
goInfo->id,goInfo->type,N,dataN,dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast<uint32&>(dataN) = 0;
}
void ObjectMgr::LoadGameobjectInfo() void ObjectMgr::LoadGameobjectInfo()
{ {
SQLGameObjectLoader loader; SQLGameObjectLoader loader;
@ -5406,115 +5427,100 @@ void ObjectMgr::LoadGameobjectInfo()
for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
{ {
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
if(!goInfo) if (!goInfo)
continue; continue;
switch(goInfo->type) switch(goInfo->type)
{ {
case GAMEOBJECT_TYPE_DOOR: //0 case GAMEOBJECT_TYPE_DOOR: //0
{ {
if(goInfo->door.lockId) if (goInfo->door.lockId)
CheckGOLockId(goInfo,goInfo->door.lockId,1); CheckGOLockId(goInfo,goInfo->door.lockId,1);
break; break;
} }
case GAMEOBJECT_TYPE_BUTTON: //1 case GAMEOBJECT_TYPE_BUTTON: //1
{ {
if(goInfo->button.lockId) if (goInfo->button.lockId)
CheckGOLockId(goInfo,goInfo->button.lockId,1); CheckGOLockId(goInfo,goInfo->button.lockId,1);
break; break;
} }
case GAMEOBJECT_TYPE_QUESTGIVER: //2 case GAMEOBJECT_TYPE_QUESTGIVER: //2
{ {
if(goInfo->questgiver.lockId) if (goInfo->questgiver.lockId)
CheckGOLockId(goInfo,goInfo->questgiver.lockId,0); CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
break; break;
} }
case GAMEOBJECT_TYPE_CHEST: //3 case GAMEOBJECT_TYPE_CHEST: //3
{ {
if(goInfo->chest.lockId) if (goInfo->chest.lockId)
CheckGOLockId(goInfo,goInfo->chest.lockId,0); CheckGOLockId(goInfo,goInfo->chest.lockId,0);
if(goInfo->chest.linkedTrapId) // linked trap if (goInfo->chest.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7); CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
break; break;
} }
case GAMEOBJECT_TYPE_TRAP: //6 case GAMEOBJECT_TYPE_TRAP: //6
{ {
if(goInfo->trap.lockId) if (goInfo->trap.lockId)
CheckGOLockId(goInfo,goInfo->trap.lockId,0); CheckGOLockId(goInfo,goInfo->trap.lockId,0);
/* disable check for while /* disable check for while, too many not existed spells
if(goInfo->trap.spellId) // spell if (goInfo->trap.spellId) // spell
{ CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
if(!sSpellStore.LookupEntry(goInfo->trap.spellId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId);
}
*/ */
break; break;
} }
case GAMEOBJECT_TYPE_CHAIR: //7 case GAMEOBJECT_TYPE_CHAIR: //7
if(goInfo->chair.height > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
{
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
id,goInfo->type,goInfo->chair.height,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast<GameObjectInfo*>(goInfo)->chair.height = 0;
}
break; break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{ {
if(goInfo->spellFocus.focusId) if (goInfo->spellFocus.focusId)
{ {
if(!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
} }
if(goInfo->spellFocus.linkedTrapId) // linked trap if (goInfo->spellFocus.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2); CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
break; break;
} }
case GAMEOBJECT_TYPE_GOOBER: //10 case GAMEOBJECT_TYPE_GOOBER: //10
{ {
if(goInfo->goober.lockId) if (goInfo->goober.lockId)
CheckGOLockId(goInfo,goInfo->goober.lockId,0); CheckGOLockId(goInfo,goInfo->goober.lockId,0);
if(goInfo->goober.pageId) // pageId if (goInfo->goober.pageId) // pageId
{ {
if(!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId); id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
} }
/* disable check for while /* disable check for while, too many not existed spells
if(goInfo->goober.spellId) // spell if (goInfo->goober.spellId) // spell
{ CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
if(!sSpellStore.LookupEntry(goInfo->goober.spellId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.",
id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId);
}
*/ */
if(goInfo->goober.linkedTrapId) // linked trap if (goInfo->goober.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12); CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
break; break;
} }
case GAMEOBJECT_TYPE_AREADAMAGE: //12 case GAMEOBJECT_TYPE_AREADAMAGE: //12
{ {
if(goInfo->areadamage.lockId) if (goInfo->areadamage.lockId)
CheckGOLockId(goInfo,goInfo->areadamage.lockId,0); CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
break; break;
} }
case GAMEOBJECT_TYPE_CAMERA: //13 case GAMEOBJECT_TYPE_CAMERA: //13
{ {
if(goInfo->camera.lockId) if (goInfo->camera.lockId)
CheckGOLockId(goInfo,goInfo->camera.lockId,0); CheckGOLockId(goInfo,goInfo->camera.lockId,0);
break; break;
} }
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
{ {
if(goInfo->moTransport.taxiPathId) if (goInfo->moTransport.taxiPathId)
{ {
if(goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId); id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
} }
@ -5522,53 +5528,38 @@ void ObjectMgr::LoadGameobjectInfo()
} }
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
{ {
/* disabled /* disable check for while, too many not existed spells
if(goInfo->summoningRitual.spellId) // always must have spell
{ CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.",
id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId);
}
*/ */
break; break;
} }
case GAMEOBJECT_TYPE_SPELLCASTER: //22 case GAMEOBJECT_TYPE_SPELLCASTER: //22
{ {
if(goInfo->spellcaster.spellId) // spell // always must have spell
{ CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
if(!sSpellStore.LookupEntry(goInfo->spellcaster.spellId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
id,goInfo->type,goInfo->spellcaster.spellId,goInfo->spellcaster.spellId);
}
break; break;
} }
case GAMEOBJECT_TYPE_FLAGSTAND: //24 case GAMEOBJECT_TYPE_FLAGSTAND: //24
{ {
if(goInfo->flagstand.lockId) if (goInfo->flagstand.lockId)
CheckGOLockId(goInfo,goInfo->flagstand.lockId,0); CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
break; break;
} }
case GAMEOBJECT_TYPE_FISHINGHOLE: //25 case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{ {
if(goInfo->fishinghole.lockId) if (goInfo->fishinghole.lockId)
CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4); CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
break; break;
} }
case GAMEOBJECT_TYPE_FLAGDROP: //26 case GAMEOBJECT_TYPE_FLAGDROP: //26
{ {
if(goInfo->flagdrop.lockId) if (goInfo->flagdrop.lockId)
CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0); CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
break; break;
} }
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
if(goInfo->barberChair.chairheight > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
{
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
id,goInfo->type,goInfo->barberChair.chairheight,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast<GameObjectInfo*>(goInfo)->barberChair.chairheight = 0;
}
break; break;
} }
} }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7639" #define REVISION_NR "7640"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__