CMSG_LIST_INVENTORY 5.4.7 (18019)

This commit is contained in:
zamalaev 2020-02-19 13:44:36 +00:00 committed by Antz
parent 63f8364827
commit f880e028c0
2 changed files with 10 additions and 10 deletions

View file

@ -483,7 +483,7 @@ enum Opcodes
CMSG_QUEST_CONFIRM_ACCEPT = 0x0D15, // 4.3.4 15595 CMSG_QUEST_CONFIRM_ACCEPT = 0x0D15, // 4.3.4 15595
SMSG_QUEST_CONFIRM_ACCEPT = 0x6F07, // 4.3.4 15595 SMSG_QUEST_CONFIRM_ACCEPT = 0x6F07, // 4.3.4 15595
CMSG_PUSHQUESTTOPARTY = 0x4B14, // 4.3.4 15595 CMSG_PUSHQUESTTOPARTY = 0x4B14, // 4.3.4 15595
CMSG_LIST_INVENTORY = 0x0346, // 5.4.1 17538 CMSG_LIST_INVENTORY = 0x10DD, // 5.4.7 18019
SMSG_LIST_INVENTORY = 0x7CB0, // 4.3.4 15595 SMSG_LIST_INVENTORY = 0x7CB0, // 4.3.4 15595
CMSG_SELL_ITEM = 0x0B7D, // 5.4.1 17538 CMSG_SELL_ITEM = 0x0B7D, // 5.4.1 17538
SMSG_SELL_ITEM = 0x6105, // 4.3.4 15595 SMSG_SELL_ITEM = 0x6105, // 4.3.4 15595

View file

@ -554,24 +554,24 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData)
{ {
ObjectGuid guid; ObjectGuid guid;
guid[1] = recvData.ReadBit(); guid[1] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
guid[5] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
guid[0] = recvData.ReadBit(); guid[0] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[5] = recvData.ReadBit();
guid[4] = recvData.ReadBit(); guid[4] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[5]); recvData.ReadByteSeq(guid[5]);
recvData.ReadByteSeq(guid[6]); recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[3]); recvData.ReadByteSeq(guid[3]);
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[2]); recvData.ReadByteSeq(guid[2]);
recvData.ReadByteSeq(guid[0]);
if (!GetPlayer()->IsAlive()) if (!GetPlayer()->IsAlive())
{ {
return; return;