[7019] Fix AP/RAP bonus from stat at aura apply/remove

Not use CLASSMASK_WAND_USERS mask for AP bonus

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-01-04 17:26:18 +03:00
parent 409ea262a5
commit f893214e2b
3 changed files with 15 additions and 19 deletions

View file

@ -5015,10 +5015,8 @@ void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
if(!Real)
return;
if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
// Recalculate bonus
if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS))
((Player*)m_target)->UpdateAttackPowerAndDamage(true);
}
@ -5028,10 +5026,8 @@ void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
if(!Real)
return;
if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
// Recalculate bonus
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
}

View file

@ -318,21 +318,21 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
//add dynamic flat mods
if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
{
if( ranged )
{
AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i)
if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
{
AuraList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i)
attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
}
}
else
{
AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i)
AuraList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i)
attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
}
}
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7018"
#define REVISION_NR "7019"
#endif // __REVISION_NR_H__