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[7019] Fix AP/RAP bonus from stat at aura apply/remove
Not use CLASSMASK_WAND_USERS mask for AP bonus Signed-off-by: DiSlord <dislord@nomail.com>
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409ea262a5
commit
f893214e2b
3 changed files with 15 additions and 19 deletions
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@ -5015,11 +5015,9 @@ void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
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if(!Real)
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return;
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if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
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return;
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// Recalculate bonus
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((Player*)m_target)->UpdateAttackPowerAndDamage(true);
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if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS))
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((Player*)m_target)->UpdateAttackPowerAndDamage(true);
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}
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void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
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@ -5028,11 +5026,9 @@ void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
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if(!Real)
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return;
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if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
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return;
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// Recalculate bonus
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((Player*)m_target)->UpdateAttackPowerAndDamage(false);
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_target)->UpdateAttackPowerAndDamage(false);
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}
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/********************************/
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@ -318,21 +318,21 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
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float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
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//add dynamic flat mods
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if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
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if( ranged )
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{
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if( ranged )
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if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
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{
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AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
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for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i)
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attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
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}
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else
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{
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AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
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for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i)
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AuraList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
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for(AuraList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i)
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attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
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}
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}
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else
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{
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AuraList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
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for(AuraList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i)
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attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
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}
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7018"
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#define REVISION_NR "7019"
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#endif // __REVISION_NR_H__
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