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[7661] Fixed problem with not remove health regeneration from polymorph.
Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also fixed problem with remembering transform spell in case possible stacked negative and positive transforms.
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cce772c08c
commit
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2 changed files with 21 additions and 18 deletions
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@ -2762,13 +2762,13 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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if (apply)
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{
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// special case (spell specific functionality)
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if(m_modifier.m_miscvalue==0)
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if (m_modifier.m_miscvalue==0)
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{
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// player applied only
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if (m_target->GetTypeId()!=TYPEID_PLAYER)
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return;
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switch(GetId())
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switch (GetId())
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{
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// Orb of Deception
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case 16739:
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@ -2828,7 +2828,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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else
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{
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CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
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if(!ci)
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if (!ci)
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{
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//pig pink ^_^
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m_target->SetDisplayId(16358);
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@ -2843,15 +2843,18 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
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m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
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}
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m_target->setTransForm(GetId());
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}
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// update active transform spell only not set or not overwriting negative by positive case
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if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
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m_target->setTransForm(GetId());
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// polymorph case
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if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
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if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
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{
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// for players, start regeneration after 1s (in polymorph fast regeneration case)
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// only if caster is Player (after patch 2.4.2)
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if(IS_PLAYER_GUID(GetCasterGUID()) )
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if (IS_PLAYER_GUID(GetCasterGUID()) )
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((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
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//dismount polymorphed target (after patch 2.4.2)
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@ -2861,20 +2864,20 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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}
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else
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{
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// ApplyModifier(true) will reapply it if need
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m_target->setTransForm(0);
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m_target->SetDisplayId(m_target->GetNativeDisplayId());
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// re-aplly some from still active with preference negative cases
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Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
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if(otherTransforms.empty())
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{
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m_target->SetDisplayId(m_target->GetNativeDisplayId());
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m_target->setTransForm(0);
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}
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else
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if (!otherTransforms.empty())
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{
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// look for other transform auras
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Aura* handledAura = *otherTransforms.begin();
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for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
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{
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// negative auras are preferred
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if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
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if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
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{
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handledAura = *i;
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break;
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@ -2884,12 +2887,12 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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}
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// Dragonmaw Illusion (restore mount model)
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if(GetId()==42016 && m_target->GetMountID()==16314)
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if (GetId()==42016 && m_target->GetMountID()==16314)
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{
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if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
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if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
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{
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uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
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if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
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if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
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{
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uint32 team = 0;
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7660"
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#define REVISION_NR "7661"
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#endif // __REVISION_NR_H__
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