[7661] Fixed problem with not remove health regeneration from polymorph.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also fixed problem with remembering transform spell in case possible stacked negative and positive transforms.
This commit is contained in:
False.Genesis 2009-04-13 05:54:34 +04:00 committed by VladimirMangos
parent cce772c08c
commit f89c2052ea
2 changed files with 21 additions and 18 deletions

View file

@ -2843,9 +2843,12 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
m_target->setTransForm(GetId());
}
// update active transform spell only not set or not overwriting negative by positive case
if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
m_target->setTransForm(GetId());
// polymorph case
if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
{
@ -2861,13 +2864,13 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
}
else
{
Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
if(otherTransforms.empty())
{
m_target->SetDisplayId(m_target->GetNativeDisplayId());
// ApplyModifier(true) will reapply it if need
m_target->setTransForm(0);
}
else
m_target->SetDisplayId(m_target->GetNativeDisplayId());
// re-aplly some from still active with preference negative cases
Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
if (!otherTransforms.empty())
{
// look for other transform auras
Aura* handledAura = *otherTransforms.begin();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7660"
#define REVISION_NR "7661"
#endif // __REVISION_NR_H__