[10557] Add optionial arg to Unit::SetFacingTo which is passed to SendMessageToSet

This commit is contained in:
DasBlub 2010-09-29 22:08:02 +02:00
parent 7d7bb3cfe6
commit f8ff8d78ea
3 changed files with 4 additions and 4 deletions

View file

@ -3669,7 +3669,7 @@ void Unit::SetInFront(Unit const* target)
SetOrientation(GetAngle(target)); SetOrientation(GetAngle(target));
} }
void Unit::SetFacingTo(float ori) void Unit::SetFacingTo(float ori, bool bToSelf /*= false*/)
{ {
// update orientation at server // update orientation at server
SetOrientation(ori); SetOrientation(ori);
@ -3677,7 +3677,7 @@ void Unit::SetFacingTo(float ori)
// and client // and client
WorldPacket data; WorldPacket data;
BuildHeartBeatMsg(&data); BuildHeartBeatMsg(&data);
SendMessageToSet(&data, false); SendMessageToSet(&data, bToSelf);
} }
// Consider move this to Creature:: since only creature appear to be able to use this // Consider move this to Creature:: since only creature appear to be able to use this

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@ -1668,7 +1668,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; } void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
void SetInFront(Unit const* target); void SetInFront(Unit const* target);
void SetFacingTo(float ori); void SetFacingTo(float ori, bool bToSelf = false);
void SetFacingToObject(WorldObject* pObject); void SetFacingToObject(WorldObject* pObject);
// Visibility system // Visibility system

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10556" #define REVISION_NR "10557"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__