[10557] Add optionial arg to Unit::SetFacingTo which is passed to SendMessageToSet

This commit is contained in:
DasBlub 2010-09-29 22:08:02 +02:00
parent 7d7bb3cfe6
commit f8ff8d78ea
3 changed files with 4 additions and 4 deletions

View file

@ -3669,7 +3669,7 @@ void Unit::SetInFront(Unit const* target)
SetOrientation(GetAngle(target));
}
void Unit::SetFacingTo(float ori)
void Unit::SetFacingTo(float ori, bool bToSelf /*= false*/)
{
// update orientation at server
SetOrientation(ori);
@ -3677,7 +3677,7 @@ void Unit::SetFacingTo(float ori)
// and client
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data, false);
SendMessageToSet(&data, bToSelf);
}
// Consider move this to Creature:: since only creature appear to be able to use this

View file

@ -1668,7 +1668,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
void SetInFront(Unit const* target);
void SetFacingTo(float ori);
void SetFacingTo(float ori, bool bToSelf = false);
void SetFacingToObject(WorldObject* pObject);
// Visibility system

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10556"
#define REVISION_NR "10557"
#endif // __REVISION_NR_H__