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[10557] Add optionial arg to Unit::SetFacingTo which is passed to SendMessageToSet
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3 changed files with 4 additions and 4 deletions
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@ -3669,7 +3669,7 @@ void Unit::SetInFront(Unit const* target)
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SetOrientation(GetAngle(target));
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}
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void Unit::SetFacingTo(float ori)
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void Unit::SetFacingTo(float ori, bool bToSelf /*= false*/)
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{
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// update orientation at server
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SetOrientation(ori);
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@ -3677,7 +3677,7 @@ void Unit::SetFacingTo(float ori)
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// and client
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WorldPacket data;
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BuildHeartBeatMsg(&data);
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SendMessageToSet(&data, false);
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SendMessageToSet(&data, bToSelf);
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}
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// Consider move this to Creature:: since only creature appear to be able to use this
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@ -1668,7 +1668,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
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void SetInFront(Unit const* target);
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void SetFacingTo(float ori);
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void SetFacingTo(float ori, bool bToSelf = false);
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void SetFacingToObject(WorldObject* pObject);
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// Visibility system
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10556"
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#define REVISION_NR "10557"
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#endif // __REVISION_NR_H__
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