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[7679] More checks for creature EventAI loading at server startup.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
09c32b5429
commit
f926232efb
4 changed files with 241 additions and 132 deletions
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@ -47,7 +47,7 @@ CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c), InCombat(false)
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{
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//Debug check
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#ifndef _DEBUG
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#ifndef MANGOS_DEBUG
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if ((*i).event_flags & EFLAG_DEBUG_ONLY)
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continue;
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#endif
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@ -32,74 +32,74 @@ class WorldObject;
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#define MAX_ACTIONS 3
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#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
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enum Event_Types
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enum EventAI_Type
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{
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EVENT_T_TIMER = 0, //InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_TIMER_OOC = 1, //InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_HP = 2, //HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_MANA = 3, //ManaMax%,ManaMin% RepeatMin, RepeatMax
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EVENT_T_AGGRO = 4, //NONE
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EVENT_T_KILL = 5, //RepeatMin, RepeatMax
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EVENT_T_DEATH = 6, //NONE
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EVENT_T_EVADE = 7, //NONE
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EVENT_T_SPELLHIT = 8, //SpellID, School, RepeatMin, RepeatMax
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EVENT_T_RANGE = 9, //MinDist, MaxDist, RepeatMin, RepeatMax
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EVENT_T_OOC_LOS = 10, //NoHostile, NoFriendly, RepeatMin, RepeatMax
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EVENT_T_SPAWNED = 11, //NONE
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EVENT_T_TARGET_HP = 12, //HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_TARGET_CASTING = 13, //RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_HP = 14, //HPDeficit, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_IS_CC = 15, //DispelType, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_MISSING_BUFF = 16, //SpellId, Radius, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_UNIT = 17, //CreatureId, RepeatMin, RepeatMax
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EVENT_T_TARGET_MANA = 18, //ManaMax%, ManaMin%, RepeatMin, RepeatMax
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EVENT_T_QUEST_ACCEPT = 19, //QuestID
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EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_MANA = 3, // ManaMax%,ManaMin% RepeatMin, RepeatMax
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EVENT_T_AGGRO = 4, // NONE
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EVENT_T_KILL = 5, // RepeatMin, RepeatMax
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EVENT_T_DEATH = 6, // NONE
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EVENT_T_EVADE = 7, // NONE
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EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
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EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
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EVENT_T_OOC_LOS = 10, // NoHostile, NoFriendly, RepeatMin, RepeatMax
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EVENT_T_SPAWNED = 11, // NONE
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EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax
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EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax
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EVENT_T_QUEST_ACCEPT = 19, // QuestID
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EVENT_T_QUEST_COMPLETE = 20, //
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EVENT_T_REACHED_HOME = 21, //NONE
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EVENT_T_RECEIVE_EMOTE = 22, //EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_REACHED_HOME = 21, // NONE
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EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_END,
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};
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enum Action_Types
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enum EventAI_ActionType
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{
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ACTION_T_NONE = 0, //No action
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ACTION_T_TEXT = 1, //-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
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ACTION_T_SET_FACTION = 2, //FactionId (or 0 for default)
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ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
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ACTION_T_SOUND = 4, //SoundId
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ACTION_T_EMOTE = 5, //EmoteId
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ACTION_T_RANDOM_SAY = 6, //UNUSED
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ACTION_T_RANDOM_YELL = 7, //UNUSED
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ACTION_T_RANDOM_TEXTEMOTE = 8, //UNUSED
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ACTION_T_NONE = 0, //*No action
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ACTION_T_TEXT = 1, //*-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
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ACTION_T_SET_FACTION = 2, //*FactionId (or 0 for default)
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ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //*Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
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ACTION_T_SOUND = 4, //*SoundId
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ACTION_T_EMOTE = 5, //*EmoteId
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ACTION_T_RANDOM_SAY = 6, //*UNUSED
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ACTION_T_RANDOM_YELL = 7, //*UNUSED
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ACTION_T_RANDOM_TEXTEMOTE = 8, //*UNUSED
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ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
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ACTION_T_RANDOM_EMOTE = 10, //EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
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ACTION_T_CAST = 11, //SpellId, Target, CastFlags
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ACTION_T_SUMMON = 12, //CreatureID, Target, Duration in ms
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ACTION_T_THREAT_SINGLE_PCT = 13, //Threat%, Target
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ACTION_T_RANDOM_EMOTE = 10, //*EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
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ACTION_T_CAST = 11, //*SpellId, Target, CastFlags
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ACTION_T_SUMMON = 12, //*CreatureID, Target, Duration in ms
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ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target
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ACTION_T_THREAT_ALL_PCT = 14, //Threat%
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ACTION_T_QUEST_EVENT = 15, //QuestID, Target
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ACTION_T_CASTCREATUREGO = 16, //QuestID, SpellId, Target
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ACTION_T_SET_UNIT_FIELD = 17, //Field_Number, Value, Target
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ACTION_T_SET_UNIT_FLAG = 18, //Flags (may be more than one field OR'd together), Target
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ACTION_T_REMOVE_UNIT_FLAG = 19, //Flags (may be more than one field OR'd together), Target
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ACTION_T_QUEST_EVENT = 15, //*QuestID, Target
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ACTION_T_CASTCREATUREGO = 16, //*QuestID, SpellId, Target
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ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target
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ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target
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ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target
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ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking)
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ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
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ACTION_T_SET_PHASE = 22, //Phase
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ACTION_T_INC_PHASE = 23, //Value (may be negative to decrement phase, should not be 0)
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ACTION_T_SET_PHASE = 22, //*Phase
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ACTION_T_INC_PHASE = 23, //*Value (may be negative to decrement phase, should not be 0)
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ACTION_T_EVADE = 24, //No Params
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ACTION_T_FLEE = 25, //No Params
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ACTION_T_QUEST_EVENT_ALL = 26, //QuestID
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ACTION_T_CASTCREATUREGO_ALL = 27, //QuestId, SpellId
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ACTION_T_REMOVEAURASFROMSPELL = 28, //Target, Spellid
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ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID
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ACTION_T_CASTCREATUREGO_ALL = 27, //*QuestId, SpellId
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ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid
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ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle
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ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3
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ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax
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ACTION_T_SUMMON_ID = 32, //CreatureId, Target, SpawnId
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ACTION_T_KILLED_MONSTER = 33, //CreatureId, Target
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ACTION_T_SET_INST_DATA = 34, //Field, Data
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ACTION_T_SET_INST_DATA64 = 35, //Field, Target
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ACTION_T_UPDATE_TEMPLATE = 36, //Entry, Team
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ACTION_T_SUMMON_ID = 32, //*CreatureId, Target, SpawnId
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ACTION_T_KILLED_MONSTER = 33, //*CreatureId, Target
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ACTION_T_SET_INST_DATA = 34, //*Field, Data
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ACTION_T_SET_INST_DATA64 = 35, //*Field, Target
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ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team
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ACTION_T_DIE = 37, //No Params
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ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params
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@ -152,7 +152,7 @@ enum EventFlags
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EFLAG_RESERVED_4 = 0x10,
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EFLAG_RESERVED_5 = 0x20,
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EFLAG_RESERVED_6 = 0x40,
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EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build of SD2 only
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EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
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};
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// String text additional data, used in (CreatureEventAI)
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@ -172,10 +172,12 @@ struct CreatureEventAI_Event
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uint32 creature_id;
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uint16 event_type;
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uint32 event_inverse_phase_mask;
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uint8 event_chance;
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uint8 event_flags;
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EventAI_Type event_type : 16;
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uint8 event_chance : 8;
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uint8 event_flags : 8;
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union
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{
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uint32 event_param1;
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@ -199,7 +201,7 @@ struct CreatureEventAI_Event
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struct _action
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{
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uint16 type;
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EventAI_ActionType type: 16;
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union
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{
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uint32 param1;
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@ -171,38 +171,41 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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Field *fields = result->Fetch();
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CreatureEventAI_Event temp;
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temp.event_id = fields[0].GetUInt32();
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temp.event_id = EventAI_Type(fields[0].GetUInt32());
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uint32 i = temp.event_id;
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temp.creature_id = fields[1].GetUInt32();
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uint32 creature_id = temp.creature_id;
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temp.event_type = fields[2].GetUInt16();
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uint32 e_type = fields[2].GetUInt32();
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//Report any errors in event
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if (e_type >= EVENT_T_END)
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{
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sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type);
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continue;
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}
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temp.event_type = EventAI_Type(e_type);
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temp.event_inverse_phase_mask = fields[3].GetUInt32();
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temp.event_chance = fields[4].GetUInt8();
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temp.event_flags = fields[5].GetUInt8();
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temp.event_flags = fields[5].GetUInt8();
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temp.event_param1 = fields[6].GetUInt32();
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temp.event_param2 = fields[7].GetUInt32();
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temp.event_param3 = fields[8].GetUInt32();
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temp.event_param4 = fields[9].GetUInt32();
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CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id);
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//Creature does not exist in database
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if (!cInfo)
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if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
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{
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sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature.", i);
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sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
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continue;
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}
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//Report any errors in event
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if (temp.event_type >= EVENT_T_END)
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sLog.outErrorDb("CreatureEventAI: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i);
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//No chance of this event occuring
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if (temp.event_chance == 0)
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sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
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//Chance above 100, force it to be 100
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if (temp.event_chance > 100)
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else if (temp.event_chance > 100)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
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temp.event_chance = 100;
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@ -211,6 +214,18 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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//Individual event checks
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switch (temp.event_type)
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{
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case EVENT_T_TIMER:
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case EVENT_T_TIMER_OOC:
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{
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if (temp.event_param2 < temp.event_param1)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
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if (temp.event_param4 < temp.event_param3)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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break;
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}
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case EVENT_T_HP:
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case EVENT_T_MANA:
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case EVENT_T_TARGET_HP:
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@ -226,14 +241,14 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
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temp.event_flags &= ~EFLAG_REPEATABLE;
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}
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break;
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}
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break;
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case EVENT_T_SPELLHIT:
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{
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if (temp.event_param1)
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{
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SpellEntry const* pSpell = GetSpellStore()->LookupEntry(temp.event_param1);
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SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.event_param1);
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if (!pSpell)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
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@ -251,8 +266,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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if (temp.event_param4 < temp.event_param3)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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break;
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}
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break;
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case EVENT_T_RANGE:
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case EVENT_T_OOC_LOS:
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@ -260,29 +275,28 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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case EVENT_T_FRIENDLY_IS_CC:
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case EVENT_T_FRIENDLY_MISSING_BUFF:
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{
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if (temp.event_param4 < temp.event_param3)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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}
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break;
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case EVENT_T_TIMER:
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case EVENT_T_TIMER_OOC:
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{
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if (temp.event_param2 < temp.event_param1)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
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//Disabled check for now. Check code related to events and adjust accordingly before enable.
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//Events should have min/max or alternative set to a static value.
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/*if (!temp.event_param3 && !temp.event_param4)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) without param3/param4 (RepeatMin/RepeatMax). Using minimum values.", temp.creature_id, i);
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temp.event_param3 = 2500;
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temp.event_param4 = 2500;
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}*/
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if (temp.event_param4 < temp.event_param3)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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break;
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}
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break;
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case EVENT_T_KILL:
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case EVENT_T_TARGET_CASTING:
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{
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if (temp.event_param2 < temp.event_param1)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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break;
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}
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break;
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case EVENT_T_AGGRO:
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case EVENT_T_DEATH:
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@ -295,13 +309,70 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
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temp.event_flags &= ~EFLAG_REPEATABLE;
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}
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break;
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}
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break;
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case EVENT_T_RECEIVE_EMOTE:
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{
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if (!sEmotesTextStore.LookupEntry(temp.event_param1))
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.event_param1);
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continue;
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}
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if (temp.event_param2 == CONDITION_AD_COMMISSION_AURA || temp.event_param2 == CONDITION_NO_AURA)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not implemented for EventAI.",temp.creature_id, i, temp.event_param2);
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continue;
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}
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if (!PlayerCondition::IsValid(ConditionType(temp.event_param2), temp.event_param3, temp.event_param4))
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.event_param2);
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continue;
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}
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if (!(temp.event_flags & EFLAG_REPEATABLE))
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
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temp.event_flags |= EFLAG_REPEATABLE;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_T_SUMMONED_UNIT:
|
||||
{
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.event_param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.event_param1);
|
||||
|
||||
if (temp.event_param3 < temp.event_param2)
|
||||
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param3 < param2 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_T_QUEST_ACCEPT:
|
||||
case EVENT_T_QUEST_COMPLETE:
|
||||
sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
|
||||
continue;
|
||||
default:
|
||||
sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint32 j = 0; j < MAX_ACTIONS; j++)
|
||||
{
|
||||
temp.action[j].type = fields[10+(j*4)].GetUInt16();
|
||||
uint16 action_type = fields[10+(j*4)].GetUInt16();
|
||||
if (action_type >= ACTION_T_END)
|
||||
{
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
|
||||
temp.action[j].type = ACTION_T_NONE;
|
||||
continue;
|
||||
}
|
||||
|
||||
temp.action[j].type = EventAI_ActionType(action_type);
|
||||
temp.action[j].param1 = fields[11+(j*4)].GetUInt32();
|
||||
temp.action[j].param2 = fields[12+(j*4)].GetUInt32();
|
||||
temp.action[j].param3 = fields[13+(j*4)].GetUInt32();
|
||||
|
|
@ -309,6 +380,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
//Report any errors in actions
|
||||
switch (temp.action[j].type)
|
||||
{
|
||||
case ACTION_T_NONE:
|
||||
break;
|
||||
case ACTION_T_TEXT:
|
||||
{
|
||||
if (temp.action[j].param1_s < 0)
|
||||
|
|
@ -332,10 +405,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
if (!temp.action[j].param1_s || !temp.action[j].param2_s)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_SET_FACTION:
|
||||
if (temp.action[j].param1 !=0 && !GetFactionStore()->LookupEntry(temp.action[j].param1))
|
||||
if (temp.action[j].param1 !=0 && !sFactionStore.LookupEntry(temp.action[j].param1))
|
||||
{
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1);
|
||||
temp.action[j].param1 = 0;
|
||||
|
|
@ -344,13 +417,13 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
|
||||
if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0)
|
||||
{
|
||||
if (temp.action[j].param1 && !GetCreatureTemplateStore(temp.action[j].param1))
|
||||
if (temp.action[j].param1 && !sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
|
||||
{
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
temp.action[j].param1 = 0;
|
||||
}
|
||||
|
||||
if (temp.action[j].param2 && !GetCreatureDisplayStore()->LookupEntry(temp.action[j].param2))
|
||||
if (temp.action[j].param2 && !sCreatureDisplayInfoStore.LookupEntry(temp.action[j].param2))
|
||||
{
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2);
|
||||
temp.action[j].param2 = 0;
|
||||
|
|
@ -358,24 +431,38 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
}
|
||||
break;
|
||||
case ACTION_T_SOUND:
|
||||
if (!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
|
||||
if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
|
||||
break;
|
||||
/*
|
||||
case ACTION_T_RANDOM_SOUND:
|
||||
{
|
||||
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
|
||||
if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
|
||||
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param2))
|
||||
if (temp.action[j].param2_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param2))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2);
|
||||
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param3))
|
||||
if (temp.action[j].param3_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param3))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
|
||||
}
|
||||
break;
|
||||
*/
|
||||
break;
|
||||
case ACTION_T_EMOTE:
|
||||
//TODO: load emotes and check it's store for existing
|
||||
/*
|
||||
if (!sEmotesStore.LookupEntry(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
|
||||
*/
|
||||
break;
|
||||
case ACTION_T_RANDOM_EMOTE:
|
||||
//TODO: load emotes and check it's store for existing
|
||||
/*
|
||||
if (!sEmotesStore.LookupEntry(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
|
||||
if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2);
|
||||
if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3);
|
||||
*/
|
||||
break;
|
||||
case ACTION_T_CAST:
|
||||
{
|
||||
const SpellEntry *spell = GetSpellStore()->LookupEntry(temp.action[j].param1);
|
||||
const SpellEntry *spell = sSpellStore.LookupEntry(temp.action[j].param1);
|
||||
if (!spell)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1);
|
||||
else
|
||||
|
|
@ -384,26 +471,26 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
{
|
||||
//output as debug for now, also because there's no general rule all spells have RecoveryTime
|
||||
if (temp.event_param3 < spell->RecoveryTime)
|
||||
debug_log("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
|
||||
sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
|
||||
}
|
||||
}
|
||||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_REMOVEAURASFROMSPELL:
|
||||
{
|
||||
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
|
||||
if (!sSpellStore.LookupEntry(temp.action[j].param2))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
|
||||
|
||||
if (temp.action[j].param1 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_QUEST_EVENT:
|
||||
{
|
||||
if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1))
|
||||
if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
|
||||
{
|
||||
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
|
||||
|
|
@ -413,45 +500,46 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_QUEST_EVENT_ALL:
|
||||
{
|
||||
if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1))
|
||||
if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
|
||||
{
|
||||
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
|
||||
}
|
||||
else
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_CASTCREATUREGO:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
|
||||
if (!sSpellStore.LookupEntry(temp.action[j].param2))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
|
||||
|
||||
if (temp.action[j].param3 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_CASTCREATUREGO_ALL:
|
||||
{
|
||||
if (!GetQuestTemplateStore(temp.action[j].param1))
|
||||
if (!objmgr.GetQuestTemplate(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
|
||||
if (!sSpellStore.LookupEntry(temp.action[j].param2))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
//2nd param target
|
||||
case ACTION_T_SUMMON_ID:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end())
|
||||
|
|
@ -459,34 +547,33 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_KILLED_MONSTER:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_SUMMON:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_THREAT_SINGLE_PCT:
|
||||
case ACTION_T_SET_UNIT_FLAG:
|
||||
case ACTION_T_REMOVE_UNIT_FLAG:
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
|
||||
//3rd param target
|
||||
//3rd param target
|
||||
case ACTION_T_SET_UNIT_FIELD:
|
||||
if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
|
||||
|
|
@ -511,8 +598,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
|
||||
if (temp.action[j].param2 > 4/*SPECIAL*/)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_SET_INST_DATA64:
|
||||
{
|
||||
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
|
||||
|
|
@ -520,23 +608,42 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_UPDATE_TEMPLATE:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTION_T_THREAT_ALL_PCT:
|
||||
if (abs(temp.action[j].param1_s) > 100)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, temp.action[j].param1);
|
||||
break;
|
||||
|
||||
case ACTION_T_EVADE: //No Params
|
||||
case ACTION_T_FLEE: //No Params
|
||||
case ACTION_T_DIE: //No Params
|
||||
case ACTION_T_ZONE_COMBAT_PULSE: //No Params
|
||||
case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
|
||||
case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
|
||||
case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
|
||||
break;
|
||||
|
||||
case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
|
||||
case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
|
||||
// check not implemented
|
||||
break;
|
||||
|
||||
case ACTION_T_RANDOM_SAY:
|
||||
case ACTION_T_RANDOM_YELL:
|
||||
case ACTION_T_RANDOM_TEXTEMOTE:
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (temp.action[j].type >= ACTION_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type. Maybe DB requires updated version of SD2.", i, j+1);
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7678"
|
||||
#define REVISION_NR "7679"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue