[7067] Move inactive form/stance passive spells from playercreateinfo_spell to spell_learn_spell with active field.

This let have in `playercreateinfo_spell` only expected at character creating spells for simplify updating.
This commit is contained in:
VladimirMangos 2009-01-11 01:59:04 +03:00
parent 6165da2b3a
commit f956a3bf10
12 changed files with 2742 additions and 2724 deletions

View file

@ -2225,8 +2225,8 @@ void ObjectMgr::LoadPlayerInfo()
// Load playercreate spells
{
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell");
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
uint32 count = 0;
@ -2261,7 +2261,7 @@ void ObjectMgr::LoadPlayerInfo()
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8()));
pInfo->spell.push_back(fields[2].GetUInt32());
bar.step();
++count;