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https://github.com/mangosfour/server.git
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New thread pool reactor implementation and refactoring world daemon. (#8)
* New thread pool reactor implementation and refactoring world daemon. * Fix Linux build. * Fix Windows debug builds.
This commit is contained in:
parent
dfe6c3ec3e
commit
f959ae40b6
30 changed files with 1687 additions and 2126 deletions
558
src/game/ChatCommands/Level4.cpp
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558
src/game/ChatCommands/Level4.cpp
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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/// \addtogroup mangosd
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/// @{
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/// \file
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#include "Common.h"
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#include "Language.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "Config/Config.h"
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#include "Util.h"
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#include "AccountMgr.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "Chat.h"
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/// Delete a user account and all associated characters in this realm
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/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account
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bool ChatHandler::HandleAccountDeleteCommand(char* args)
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{
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if (!*args)
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{ return false; }
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std::string account_name;
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uint32 account_id = ExtractAccountId(&args, &account_name);
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if (!account_id)
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{ return false; }
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/// Commands not recommended call from chat, but support anyway
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/// can delete only for account with less security
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/// This is also reject self apply in fact
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if (HasLowerSecurityAccount(NULL, account_id, true))
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{ return false; }
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AccountOpResult result = sAccountMgr.DeleteAccount(account_id);
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switch (result)
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{
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case AOR_OK:
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PSendSysMessage(LANG_ACCOUNT_DELETED, account_name.c_str());
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break;
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case AOR_NAME_NOT_EXIST:
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PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
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SetSentErrorMessage(true);
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return false;
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case AOR_DB_INTERNAL_ERROR:
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PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR, account_name.c_str());
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SetSentErrorMessage(true);
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return false;
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default:
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PSendSysMessage(LANG_ACCOUNT_NOT_DELETED, account_name.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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/**
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* Collects all GUIDs (and related info) from deleted characters which are still in the database.
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*
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* @param foundList a reference to an std::list which will be filled with info data
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* @param searchString the search string which either contains a player GUID (low part) or a part of the character-name
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* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
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*/
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bool ChatHandler::GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
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{
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QueryResult* resultChar;
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if (!searchString.empty())
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{
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// search by GUID
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if (isNumeric(searchString))
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{ resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND guid = %u", uint32(atoi(searchString.c_str()))); }
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// search by name
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else
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{
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if (!normalizePlayerName(searchString))
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{ return false; }
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resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND deleteInfos_Name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'"), searchString.c_str());
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}
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}
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else
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{ resultChar = CharacterDatabase.Query("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL"); }
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if (resultChar)
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{
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do
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{
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Field* fields = resultChar->Fetch();
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DeletedInfo info;
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info.lowguid = fields[0].GetUInt32();
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info.name = fields[1].GetCppString();
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info.accountId = fields[2].GetUInt32();
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// account name will be empty for nonexistent account
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sAccountMgr.GetName(info.accountId, info.accountName);
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info.deleteDate = time_t(fields[3].GetUInt64());
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foundList.push_back(info);
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}
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while (resultChar->NextRow());
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delete resultChar;
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}
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return true;
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}
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/**
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* Generate WHERE guids list by deleted info in way preventing return too long where list for existed query string length limit.
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*
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* @param itr a reference to an deleted info list iterator, it updated in function for possible next function call if list to long
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* @param itr_end a reference to an deleted info list iterator end()
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* @return returns generated where list string in form: 'guid IN (gui1, guid2, ...)'
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*/
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std::string ChatHandler::GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end)
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{
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std::ostringstream wherestr;
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wherestr << "guid IN ('";
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for (; itr != itr_end; ++itr)
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{
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wherestr << itr->lowguid;
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if (wherestr.str().size() > MAX_QUERY_LEN - 50) // near to max query
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{
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++itr;
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break;
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}
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DeletedInfoList::const_iterator itr2 = itr;
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if (++itr2 != itr_end)
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{ wherestr << "','"; }
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}
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wherestr << "')";
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return wherestr.str();
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}
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/**
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* Shows all deleted characters which matches the given search string, expected non empty list
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*
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* @see ChatHandler::HandleCharacterDeletedListCommand
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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* @see ChatHandler::DeletedInfoList
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*
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* @param foundList contains a list with all found deleted characters
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*/
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void ChatHandler::HandleCharacterDeletedListHelper(DeletedInfoList const& foundList)
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{
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if (!m_session)
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{
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
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}
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for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
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{
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std::string dateStr = TimeToTimestampStr(itr->deleteDate);
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if (!m_session)
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PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
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itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<nonexistent>" : itr->accountName.c_str(),
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itr->accountId, dateStr.c_str());
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else
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PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
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itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<nonexistent>" : itr->accountName.c_str(),
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itr->accountId, dateStr.c_str());
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}
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if (!m_session)
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{ SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR); }
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}
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/**
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* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
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*
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* @see ChatHandler::HandleCharacterDeletedListHelper
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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* @see ChatHandler::DeletedInfoList
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*
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* @param args the search string which either contains a player GUID or a part of the character-name
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*/
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bool ChatHandler::HandleCharacterDeletedListCommand(char* args)
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{
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DeletedInfoList foundList;
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if (!GetDeletedCharacterInfoList(foundList, args))
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{ return false; }
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// if no characters have been found, output a warning
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if (foundList.empty())
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{
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
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return false;
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}
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HandleCharacterDeletedListHelper(foundList);
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return true;
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}
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/**
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* Restore a previously deleted character
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*
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* @see ChatHandler::HandleCharacterDeletedListHelper
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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* @see ChatHandler::DeletedInfoList
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*
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* @param delInfo the informations about the character which will be restored
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*/
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void ChatHandler::HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo)
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{
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if (delInfo.accountName.empty()) // account not exist
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{
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PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
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return;
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}
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// check character count
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uint32 charcount = sAccountMgr.GetCharactersCount(delInfo.accountId);
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if (charcount >= 10)
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{
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PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
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return;
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}
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if (sObjectMgr.GetPlayerGuidByName(delInfo.name))
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{
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PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
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return;
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}
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CharacterDatabase.PExecute("UPDATE characters SET name='%s', account='%u', deleteDate=NULL, deleteInfos_Name=NULL, deleteInfos_Account=NULL WHERE deleteDate IS NOT NULL AND guid = %u",
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delInfo.name.c_str(), delInfo.accountId, delInfo.lowguid);
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}
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/**
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* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
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*
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* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
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*
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* @see ChatHandler::HandleCharacterDeletedRestoreHelper
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* @see ChatHandler::HandleCharacterDeletedListCommand
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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*
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* @param args the search string which either contains a player GUID or a part of the character-name
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*/
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bool ChatHandler::HandleCharacterDeletedRestoreCommand(char* args)
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{
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// It is required to submit at least one argument
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if (!*args)
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{ return false; }
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std::string searchString;
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std::string newCharName;
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uint32 newAccount = 0;
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// GCC by some strange reason fail build code without temporary variable
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std::istringstream params(args);
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params >> searchString >> newCharName >> newAccount;
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DeletedInfoList foundList;
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if (!GetDeletedCharacterInfoList(foundList, searchString))
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{ return false; }
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if (foundList.empty())
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{
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
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return false;
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}
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SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
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HandleCharacterDeletedListHelper(foundList);
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if (newCharName.empty())
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{
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// Drop nonexistent account cases
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for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
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{ HandleCharacterDeletedRestoreHelper(*itr); }
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}
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else if (foundList.size() == 1 && normalizePlayerName(newCharName))
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{
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DeletedInfo delInfo = foundList.front();
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// update name
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delInfo.name = newCharName;
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// if new account provided update deleted info
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if (newAccount && newAccount != delInfo.accountId)
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{
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delInfo.accountId = newAccount;
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sAccountMgr.GetName(newAccount, delInfo.accountName);
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}
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HandleCharacterDeletedRestoreHelper(delInfo);
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}
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else
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{ SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME); }
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return true;
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}
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/**
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* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
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*
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* @see Player::GetDeletedCharacterGUIDs
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* @see Player::DeleteFromDB
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* @see ChatHandler::HandleCharacterDeletedListCommand
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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*
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* @param args the search string which either contains a player GUID or a part of the character-name
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*/
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bool ChatHandler::HandleCharacterDeletedDeleteCommand(char* args)
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{
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// It is required to submit at least one argument
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if (!*args)
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{ return false; }
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DeletedInfoList foundList;
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if (!GetDeletedCharacterInfoList(foundList, args))
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{ return false; }
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if (foundList.empty())
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{
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
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return false;
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}
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SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
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HandleCharacterDeletedListHelper(foundList);
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// Call the appropriate function to delete them (current account for deleted characters is 0)
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for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
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{ Player::DeleteFromDB(ObjectGuid(HIGHGUID_PLAYER, itr->lowguid), 0, false, true); }
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return true;
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}
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/**
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* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
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*
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* @see Player::DeleteOldCharacters
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* @see Player::DeleteFromDB
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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* @see ChatHandler::HandleCharacterDeletedListCommand
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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*
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* @param args the search string which either contains a player GUID or a part of the character-name
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*/
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bool ChatHandler::HandleCharacterDeletedOldCommand(char* args)
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{
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int32 keepDays = sWorld.getConfig(CONFIG_UINT32_CHARDELETE_KEEP_DAYS);
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if (!ExtractOptInt32(&args, keepDays, sWorld.getConfig(CONFIG_UINT32_CHARDELETE_KEEP_DAYS)))
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{ return false; }
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if (keepDays < 0)
|
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{ return false; }
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Player::DeleteOldCharacters((uint32)keepDays);
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return true;
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}
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bool ChatHandler::HandleCharacterEraseCommand(char* args)
|
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{
|
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char* nameStr = ExtractLiteralArg(&args);
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if (!nameStr)
|
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{ return false; }
|
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|
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Player* target;
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ObjectGuid target_guid;
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std::string target_name;
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if (!ExtractPlayerTarget(&nameStr, &target, &target_guid, &target_name))
|
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{ return false; }
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|
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uint32 account_id;
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|
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if (target)
|
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{
|
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account_id = target->GetSession()->GetAccountId();
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target->GetSession()->KickPlayer();
|
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}
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else
|
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{ account_id = sObjectMgr.GetPlayerAccountIdByGUID(target_guid); }
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|
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std::string account_name;
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sAccountMgr.GetName(account_id, account_name);
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Player::DeleteFromDB(target_guid, account_id, true, true);
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PSendSysMessage(LANG_CHARACTER_DELETED, target_name.c_str(), target_guid.GetCounter(), account_name.c_str(), account_id);
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return true;
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}
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/// Close RA connection
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bool ChatHandler::HandleQuitCommand(char* /*args*/)
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{
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// processed in RASocket
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SendSysMessage(LANG_QUIT_WRONG_USE_ERROR);
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return true;
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}
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/// Exit the realm
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bool ChatHandler::HandleServerExitCommand(char* /*args*/)
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{
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SendSysMessage(LANG_COMMAND_EXIT);
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World::StopNow(SHUTDOWN_EXIT_CODE);
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return true;
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}
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/// Display info on users currently in the realm
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bool ChatHandler::HandleAccountOnlineListCommand(char* args)
|
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{
|
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uint32 limit;
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if (!ExtractOptUInt32(&args, limit, 100))
|
||||
{ return false; }
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||||
|
||||
///- Get the list of accounts ID logged to the realm
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// 0 1 2 3 4
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QueryResult* result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE active_realm_id = %u", realmID);
|
||||
|
||||
return ShowAccountListHelper(result, &limit);
|
||||
}
|
||||
|
||||
/// Create an account
|
||||
bool ChatHandler::HandleAccountCreateCommand(char* args)
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{
|
||||
///- %Parse the command line arguments
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||||
char* szAcc = ExtractQuotedOrLiteralArg(&args);
|
||||
char* szPassword = ExtractQuotedOrLiteralArg(&args);
|
||||
if (!szAcc || !szPassword)
|
||||
{ return false; }
|
||||
|
||||
// normalized in accmgr.CreateAccount
|
||||
std::string account_name = szAcc;
|
||||
std::string password = szPassword;
|
||||
|
||||
AccountOpResult result;
|
||||
uint32 expansion = 0;
|
||||
if(ExtractUInt32(&args, expansion))
|
||||
result = sAccountMgr.CreateAccount(account_name, password, expansion);
|
||||
else
|
||||
result = sAccountMgr.CreateAccount(account_name, password);
|
||||
switch (result)
|
||||
{
|
||||
case AOR_OK:
|
||||
PSendSysMessage(LANG_ACCOUNT_CREATED, account_name.c_str());
|
||||
break;
|
||||
case AOR_NAME_TOO_LONG:
|
||||
SendSysMessage(LANG_ACCOUNT_TOO_LONG);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
case AOR_NAME_ALREADY_EXIST:
|
||||
SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
case AOR_DB_INTERNAL_ERROR:
|
||||
PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR, account_name.c_str());
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
default:
|
||||
PSendSysMessage(LANG_ACCOUNT_NOT_CREATED, account_name.c_str());
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Set the filters of logging
|
||||
bool ChatHandler::HandleServerLogFilterCommand(char* args)
|
||||
{
|
||||
if (!*args)
|
||||
{
|
||||
SendSysMessage(LANG_LOG_FILTERS_STATE_HEADER);
|
||||
for (int i = 0; i < LOG_FILTER_COUNT; ++i)
|
||||
if (*logFilterData[i].name)
|
||||
{ PSendSysMessage(" %-20s = %s", logFilterData[i].name, GetOnOffStr(sLog.HasLogFilter(1 << i))); }
|
||||
return true;
|
||||
}
|
||||
|
||||
char* filtername = ExtractLiteralArg(&args);
|
||||
if (!filtername)
|
||||
{ return false; }
|
||||
|
||||
bool value;
|
||||
if (!ExtractOnOff(&args, value))
|
||||
{
|
||||
SendSysMessage(LANG_USE_BOL);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (strncmp(filtername, "all", 4) == 0)
|
||||
{
|
||||
sLog.SetLogFilter(LogFilters(0xFFFFFFFF), value);
|
||||
PSendSysMessage(LANG_ALL_LOG_FILTERS_SET_TO_S, GetOnOffStr(value));
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < LOG_FILTER_COUNT; ++i)
|
||||
{
|
||||
if (!*logFilterData[i].name)
|
||||
{ continue; }
|
||||
|
||||
if (!strncmp(filtername, logFilterData[i].name, strlen(filtername)))
|
||||
{
|
||||
sLog.SetLogFilter(LogFilters(1 << i), value);
|
||||
PSendSysMessage(" %-20s = %s", logFilterData[i].name, GetOnOffStr(value));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Set the level of logging
|
||||
bool ChatHandler::HandleServerLogLevelCommand(char* args)
|
||||
{
|
||||
if (!*args)
|
||||
{
|
||||
PSendSysMessage("Log level: %u", sLog.GetLogLevel());
|
||||
return true;
|
||||
}
|
||||
|
||||
sLog.SetLogLevel(args);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// @}
|
||||
Loading…
Add table
Add a link
Reference in a new issue