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New thread pool reactor implementation and refactoring world daemon. (#8)
* New thread pool reactor implementation and refactoring world daemon. * Fix Linux build. * Fix Windows debug builds.
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30 changed files with 1687 additions and 2126 deletions
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@ -95,7 +95,8 @@ extern void LoadGameObjectModelList();
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volatile bool World::m_stopEvent = false;
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uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
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volatile uint32 World::m_worldLoopCounter = 0;
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ACE_Atomic_Op<ACE_Thread_Mutex, uint32> World::m_worldLoopCounter = 0;
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float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
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float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
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