[7686] Implement aura SPELL_AURA_ADD_CASTER_HIT_TRIGGER (111).

Fixed bug with triggering SPELL_AURA_SPELL_MAGNET at non-magic casts (special weapon attacks).

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Lightguard 2009-04-19 00:38:30 +04:00 committed by VladimirMangos
parent b3c4e38409
commit f97735f519
6 changed files with 47 additions and 34 deletions

View file

@ -1542,9 +1542,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
{
if (EffectChainTarget <= 1)
{
Unit* pUnitTarget = SelectMagnetTarget();
if(pUnitTarget)
if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
{
m_targets.setUnitTarget(pUnitTarget);
TagUnitMap.push_back(pUnitTarget);
}
}
else
{
@ -1871,9 +1873,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
}
else
{
Unit* pUnitTarget = SelectMagnetTarget();
if(pUnitTarget)
if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
{
m_targets.setUnitTarget(pUnitTarget);
TagUnitMap.push_back(pUnitTarget);
}
}
}
}break;
@ -1905,9 +1909,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
}break;
case TARGET_SINGLE_ENEMY:
{
Unit* pUnitTarget = SelectMagnetTarget();
if(pUnitTarget)
if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
{
m_targets.setUnitTarget(pUnitTarget);
TagUnitMap.push_back(pUnitTarget);
}
}break;
case TARGET_AREAEFFECT_PARTY:
{
@ -5419,30 +5425,6 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
return true;
}
Unit* Spell::SelectMagnetTarget()
{
Unit* target = m_targets.getUnitTarget();
if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
{
Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
{
if(Unit* magnet = (*itr)->GetCaster())
{
if(magnet->IsWithinLOSInMap(m_caster))
{
target = magnet;
m_targets.setUnitTarget(target);
break;
}
}
}
}
return target;
}
bool Spell::IsNeedSendToClient() const
{
return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||

View file

@ -381,7 +381,6 @@ class Spell
void SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap);
void FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets );
Unit* SelectMagnetTarget();
bool CheckTarget( Unit* target, uint32 eff );
bool CanAutoCast(Unit* target);

View file

@ -145,7 +145,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
&Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
&Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
&Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
&Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
&Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
&Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
&Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
@ -160,7 +160,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
&Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
&Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
&Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster
&Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
&Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus

View file

@ -1961,6 +1961,9 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
return;
}
// attack can be redirected to another target
pVictim = SelectMagnetTarget(pVictim);
CalcDamageInfo damageInfo;
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
@ -7420,6 +7423,34 @@ void Unit::UnsummonAllTotems()
}
}
Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
{
if(!victim)
return NULL;
// Magic case
if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
{
Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
if(Unit* magnet = (*itr)->GetCaster())
if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
return magnet;
}
// Melee && ranged case
else
{
AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
if(Unit* magnet = (*i)->GetCaster())
if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
if(roll_chance_i((*i)->GetModifier()->m_amount))
return magnet;
}
return victim;
}
void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
{
// we guess size

View file

@ -1339,6 +1339,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void ModifyAuraState(AuraState flag, bool apply);
bool HasAuraState(AuraState flag) const { return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); }
void UnsummonAllTotems();
Unit* SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo = NULL);
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7685"
#define REVISION_NR "7686"
#endif // __REVISION_NR_H__