Fix build and tidy up file

This commit is contained in:
Antz 2020-07-29 01:43:41 +01:00
parent 3875a3b094
commit f97a43e3fc

View file

@ -52,6 +52,7 @@
#include "CellImpl.h" #include "CellImpl.h"
#include "movement/MoveSplineInit.h" #include "movement/MoveSplineInit.h"
#include "CreatureLinkingMgr.h" #include "CreatureLinkingMgr.h"
#include "DisableMgr.h"
#ifdef ENABLE_ELUNA #ifdef ENABLE_ELUNA
#include "LuaEngine.h" #include "LuaEngine.h"
#endif /* ENABLE_ELUNA */ #endif /* ENABLE_ELUNA */
@ -223,7 +224,9 @@ void Creature::AddToWorld()
#ifdef ENABLE_ELUNA #ifdef ENABLE_ELUNA
if (!inWorld) if (!inWorld)
{
sEluna->OnAddToWorld(this); sEluna->OnAddToWorld(this);
}
#endif /* ENABLE_ELUNA */ #endif /* ENABLE_ELUNA */
} }
@ -231,7 +234,9 @@ void Creature::RemoveFromWorld()
{ {
#ifdef ENABLE_ELUNA #ifdef ENABLE_ELUNA
if (IsInWorld()) if (IsInWorld())
{
sEluna->OnRemoveFromWorld(this); sEluna->OnRemoveFromWorld(this);
}
#endif /* ENABLE_ELUNA */ #endif /* ENABLE_ELUNA */
///- Remove the creature from the accessor ///- Remove the creature from the accessor
@ -279,7 +284,9 @@ void Creature::RemoveCorpse()
} }
if (m_isCreatureLinkingTrigger) if (m_isCreatureLinkingTrigger)
{
GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_DESPAWN, this); GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_DESPAWN, this);
}
if (InstanceData* mapInstance = GetInstanceData()) if (InstanceData* mapInstance = GetInstanceData())
{ {
@ -399,7 +406,9 @@ bool Creature::InitEntry(uint32 Entry, CreatureData const* data /*=NULL*/, GameE
else if (!data || data->equipmentId == 0) else if (!data || data->equipmentId == 0)
{ {
if (cinfo->EquipmentTemplateId== 0) if (cinfo->EquipmentTemplateId== 0)
{
LoadEquipment(normalInfo->EquipmentTemplateId); // use default from normal template if diff does not have any LoadEquipment(normalInfo->EquipmentTemplateId); // use default from normal template if diff does not have any
}
else else
LoadEquipment(cinfo->EquipmentTemplateId); // else use from diff template LoadEquipment(cinfo->EquipmentTemplateId); // else use from diff template
} }
@ -695,9 +704,13 @@ void Creature::Update(uint32 update_diff, uint32 diff)
case ALIVE: case ALIVE:
{ {
if (m_aggroDelay <= update_diff) if (m_aggroDelay <= update_diff)
{
m_aggroDelay = 0; m_aggroDelay = 0;
}
else else
{
m_aggroDelay -= update_diff; m_aggroDelay -= update_diff;
}
if (m_IsDeadByDefault) if (m_IsDeadByDefault)
{ {
@ -824,7 +837,9 @@ void Creature::RegeneratePower()
addValue = uint32(Spirit / 5.0f + 17.0f) * ManaIncreaseRate; addValue = uint32(Spirit / 5.0f + 17.0f) * ManaIncreaseRate;
} }
else else
{
addValue = maxValue / 3.0f; addValue = maxValue / 3.0f;
}
break; break;
case POWER_ENERGY: case POWER_ENERGY:
// ToDo: for vehicle this is different - NEEDS TO BE FIXED! // ToDo: for vehicle this is different - NEEDS TO BE FIXED!
@ -882,8 +897,7 @@ void Creature::RegenerateHealth()
if (GetCharmerOrOwnerGuid()) if (GetCharmerOrOwnerGuid())
{ {
float HealthIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_HEALTH); float HealthIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_HEALTH);
float Spirit = GetStat(STAT_SPIRIT); float Spirit = GetStat(STAT_SPIRIT); //for charmed creatures, spirit = 0!
if (GetPower(POWER_MANA) > 0) if (GetPower(POWER_MANA) > 0)
{ {
addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate); addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
@ -1156,7 +1170,9 @@ bool Creature::CanInteractWithBattleMaster(Player* pPlayer, bool msg) const
case BATTLEGROUND_RL: case BATTLEGROUND_RL:
case BATTLEGROUND_SA: case BATTLEGROUND_SA:
case BATTLEGROUND_DS: case BATTLEGROUND_DS:
case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024, GetObjectGuid()); break; case BATTLEGROUND_RV:
pPlayer->PlayerTalkClass->SendGossipMenu(10024, GetObjectGuid());
break;
default: break; default: break;
} }
return false; return false;
@ -1327,13 +1343,19 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
displayId != cinfo->ModelId[2] && displayId != cinfo->ModelId[3]) displayId != cinfo->ModelId[2] && displayId != cinfo->ModelId[3])
{ {
for (int i = 0; i < MAX_CREATURE_MODEL && displayId; ++i) for (int i = 0; i < MAX_CREATURE_MODEL && displayId; ++i)
{
if (cinfo->ModelId[i]) if (cinfo->ModelId[i])
{
if (CreatureModelInfo const* minfo = sObjectMgr.GetCreatureModelInfo(cinfo->ModelId[i])) if (CreatureModelInfo const* minfo = sObjectMgr.GetCreatureModelInfo(cinfo->ModelId[i]))
{
if (displayId == minfo->modelid_other_gender) if (displayId == minfo->modelid_other_gender)
{ {
displayId = 0; displayId = 0;
} }
} }
}
}
}
else else
{ {
displayId = 0; displayId = 0;
@ -1559,9 +1581,11 @@ void Creature::SelectLevel(const CreatureInfo* cinfo, float percentHealth /*= 10
mana = minmana + uint32(rellevel * (maxmana - minmana)); mana = minmana + uint32(rellevel * (maxmana - minmana));
} }
health *= _GetHealthMod(rank); // Apply custom config settting health *= _GetHealthMod(rank); // Apply custom config setting
if (health < 1) if (health < 1)
{
health = 1; health = 1;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Set values // Set values
@ -1595,17 +1619,22 @@ void Creature::SelectLevel(const CreatureInfo* cinfo, float percentHealth /*= 10
case POWER_ENERGY: maxValue = POWER_ENERGY_DEFAULT * cinfo->PowerMultiplier; break; case POWER_ENERGY: maxValue = POWER_ENERGY_DEFAULT * cinfo->PowerMultiplier; break;
case POWER_RUNE: maxValue = 0; break; case POWER_RUNE: maxValue = 0; break;
case POWER_RUNIC_POWER: maxValue = 0; break; case POWER_RUNIC_POWER: maxValue = 0; break;
default: break; // make compilers happy
} }
uint32 value = maxValue; uint32 value = maxValue;
// For non regenerating powers set 0 // For non regenerating powers set 0
if ((i == POWER_ENERGY || i == POWER_MANA) && !IsRegeneratingPower()) if ((i == POWER_ENERGY || i == POWER_MANA) && !IsRegeneratingPower())
{
value = 0; value = 0;
}
// Mana requires an extra field to be set // Mana requires an extra field to be set
if (i == POWER_MANA) if (i == POWER_MANA)
{
SetCreateMana(value); SetCreateMana(value);
}
SetMaxPower(Powers(i), maxValue); SetMaxPower(Powers(i), maxValue);
SetPower(Powers(i), value); SetPower(Powers(i), value);
@ -2028,13 +2057,12 @@ void Creature::SetDeathState(DeathState s)
void Creature::Respawn() void Creature::Respawn()
{ {
RemoveCorpse();
if (!IsInWorld()) // Could be removed as part of a pool (in which case respawn-time is handled with pool-system) if (!IsInWorld()) // Could be removed as part of a pool (in which case respawn-time is handled with pool-system)
{ {
return; return;
} }
RemoveCorpse();
if (IsDespawned()) if (IsDespawned())
{ {
if (HasStaticDBSpawnData()) if (HasStaticDBSpawnData())
@ -2293,7 +2321,7 @@ SpellEntry const* Creature::ReachWithSpellCure(Unit* pVictim)
float dist = GetCombatDistance(pVictim, rangeIndex == SPELL_RANGE_IDX_COMBAT); float dist = GetCombatDistance(pVictim, rangeIndex == SPELL_RANGE_IDX_COMBAT);
// if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) // if(!IsInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue; // continue;
if (dist > range || dist < minrange) if (dist > range || dist < minrange)
{ {
@ -2614,7 +2642,9 @@ bool Creature::LoadCreatureAddon(bool reload)
SetByteValue(UNIT_FIELD_BYTES_2, 0, cainfo->sheath_state); SetByteValue(UNIT_FIELD_BYTES_2, 0, cainfo->sheath_state);
if (cainfo->pvp_state != 0) if (cainfo->pvp_state != 0)
{
SetByteValue(UNIT_FIELD_BYTES_2, 1, cainfo->pvp_state); SetByteValue(UNIT_FIELD_BYTES_2, 1, cainfo->pvp_state);
}
// SetByteValue(UNIT_FIELD_BYTES_2, 2, 0); // SetByteValue(UNIT_FIELD_BYTES_2, 2, 0);
// SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // SetByteValue(UNIT_FIELD_BYTES_2, 3, 0);
@ -2856,8 +2886,10 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid)
} }
if(uint32 category = spellInfo->GetCategory()) if(uint32 category = spellInfo->GetCategory())
{
_AddCreatureCategoryCooldown(category, time(NULL)); _AddCreatureCategoryCooldown(category, time(NULL));
} }
}
bool Creature::HasCategoryCooldown(uint32 spell_id) const bool Creature::HasCategoryCooldown(uint32 spell_id) const
{ {
@ -3291,8 +3323,7 @@ void Creature::AddToRemoveListInMaps(uint32 db_guid, CreatureData const* data)
struct SpawnCreatureInMapsWorker struct SpawnCreatureInMapsWorker
{ {
SpawnCreatureInMapsWorker(uint32 guid, CreatureData const* data) SpawnCreatureInMapsWorker(uint32 guid, CreatureData const* data) : i_guid(guid), i_data(data) {}
: i_guid(guid), i_data(data) {}
void operator()(Map* map) void operator()(Map* map)
{ {
@ -3406,9 +3437,13 @@ void Creature::SetLevitate(bool enable)
void Creature::SetSwim(bool enable) void Creature::SetSwim(bool enable)
{ {
if (enable) if (enable)
{
m_movementInfo.AddMovementFlag(MOVEFLAG_SWIMMING); m_movementInfo.AddMovementFlag(MOVEFLAG_SWIMMING);
}
else else
{
m_movementInfo.RemoveMovementFlag(MOVEFLAG_SWIMMING); m_movementInfo.RemoveMovementFlag(MOVEFLAG_SWIMMING);
}
WorldPacket data(enable ? SMSG_SPLINE_MOVE_START_SWIM : SMSG_SPLINE_MOVE_STOP_SWIM); WorldPacket data(enable ? SMSG_SPLINE_MOVE_START_SWIM : SMSG_SPLINE_MOVE_STOP_SWIM);
data << GetPackGUID(); data << GetPackGUID();
@ -3418,9 +3453,13 @@ void Creature::SetSwim(bool enable)
void Creature::SetCanFly(bool enable) void Creature::SetCanFly(bool enable)
{ {
if (enable) if (enable)
{
m_movementInfo.AddMovementFlag(MOVEFLAG_CAN_FLY); m_movementInfo.AddMovementFlag(MOVEFLAG_CAN_FLY);
}
else else
{
m_movementInfo.RemoveMovementFlag(MOVEFLAG_CAN_FLY); m_movementInfo.RemoveMovementFlag(MOVEFLAG_CAN_FLY);
}
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_FLYING : SMSG_SPLINE_MOVE_UNSET_FLYING, 9); WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_FLYING : SMSG_SPLINE_MOVE_UNSET_FLYING, 9);
data << GetPackGUID(); data << GetPackGUID();
@ -3430,9 +3469,13 @@ void Creature::SetCanFly(bool enable)
void Creature::SetFeatherFall(bool enable) void Creature::SetFeatherFall(bool enable)
{ {
if (enable) if (enable)
{
m_movementInfo.AddMovementFlag(MOVEFLAG_SAFE_FALL); m_movementInfo.AddMovementFlag(MOVEFLAG_SAFE_FALL);
}
else else
{
m_movementInfo.RemoveMovementFlag(MOVEFLAG_SAFE_FALL); m_movementInfo.RemoveMovementFlag(MOVEFLAG_SAFE_FALL);
}
WorldPacket data(enable ? SMSG_SPLINE_MOVE_FEATHER_FALL : SMSG_SPLINE_MOVE_NORMAL_FALL); WorldPacket data(enable ? SMSG_SPLINE_MOVE_FEATHER_FALL : SMSG_SPLINE_MOVE_NORMAL_FALL);
data << GetPackGUID(); data << GetPackGUID();
@ -3442,9 +3485,13 @@ void Creature::SetFeatherFall(bool enable)
void Creature::SetHover(bool enable) void Creature::SetHover(bool enable)
{ {
if (enable) if (enable)
{
m_movementInfo.AddMovementFlag(MOVEFLAG_HOVER); m_movementInfo.AddMovementFlag(MOVEFLAG_HOVER);
}
else else
{
m_movementInfo.RemoveMovementFlag(MOVEFLAG_HOVER); m_movementInfo.RemoveMovementFlag(MOVEFLAG_HOVER);
}
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_HOVER : SMSG_SPLINE_MOVE_UNSET_HOVER, 9); WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_HOVER : SMSG_SPLINE_MOVE_UNSET_HOVER, 9);
data << GetPackGUID(); data << GetPackGUID();